推箱子android源代码,android自定义view实现推箱子小游戏
本文实例为大家分享了android推箱子游戏的具体实现代码,供大家参考,具体内容如下
自定义view:
package com.jisai.materialdesigndemo.tuixiangzhi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ImageView;
import com.jisai.materialdesigndemo.R;
import java.util.ArrayList;
public class View_tuixiangzhi extends ImageView {
ArrayList arrayList = new ArrayList<>();
int[][][] ccc =new int[300][15][15];
int kk=0;
Canvas canvas;
private int mWidth;
private int mHeight;
Boolean flag=false;
Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang);
Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong);
Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1);
Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1);
Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2);
Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua);
Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua);
int [][]aaa= {//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,5,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,3,1,3,5,0,0,0,0,0},
{0,0,0,0,5,3,2,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
public interface PassLitener
{
void pass();
}
private PassLitener mPassLitener;
public void setPassLitener(PassLitener mPassLitener)
{
this.mPassLitener = mPassLitener;
}
public View_tuixiangzhi(Context context) {
super(context);
init("MyImageView(Context context)");
}
public View_tuixiangzhi(Context context, AttributeSet attrs) {
super(context, attrs);
init("MyImageView(Context context, AttributeSet attrs)");
}
public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init("MyImageView(Context context, AttributeSet attrs, int defStyle)");
}
private void init(String structName) {
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int specSize = MeasureSpec.getSize(widthMeasureSpec);
mWidth = specSize;
specSize = MeasureSpec.getSize(heightMeasureSpec);
mHeight = specSize;
Log.e("宽高:","宽:"+mWidth+"高:"+mHeight);
setMeasuredDimension(mWidth, mHeight);
}
@Override
protected void onDraw(Canvas canvas) {
Log.e("onDraw:","onDraw");
this.canvas=canvas;
super.onDraw(canvas);
Paint p=new Paint();
p.setColor(Color.RED);
//canvas.drawRect(20,20,100,100,p);
//canvas.drawColor(Color.RED);
for(int i=0;i<15;i++){
for(int k=0;k<15;k++){
int x=aaa[i][k];
Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1));
switch (x){
case 0:
canvas.drawBitmap(bitmap0,null,rect,p);
break;
case 1:
canvas.drawBitmap(bitmap1,null,rect,p);
break;
case 2:
canvas.drawBitmap(bitmap2,null,rect,p);
break;
case 3:
canvas.drawBitmap(bitmap3,null,rect,p);
break;
case 4:
canvas.drawBitmap(bitmap4,null,rect,p);
break;
case 5:
canvas.drawBitmap(bitmap5,null,rect,p);
break;
case 6:
canvas.drawBitmap(bitmap6,null,rect,p);
break;
}
}
}
}
public void setaaa(int [][]xxx){
for(int i=0;i<15;i++){
for(int k=0;k<15;k++) {
aaa[i][k]=xxx[i][k];
}
}
kk=0;
arrayList.clear();
postInvalidate();
}
public void moveLeft(){
addBack();
flag=false;
for(int i=0;i<15;i++){
if (flag){
break;
}
for(int k=0;k<15;k++) {
if (flag){
break;
}
int x = aaa[i][k];
if(x==2|x==6){
Log.e("x",""+x+"i:"+i+"k:"+k);
switch ( aaa[i][k-1]){
case 0://左边是墙,不能移动
break;
case 1://左边是空,可以移动
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i][k-1]=2;
break;
case 3://左边是空箱子
if(aaa[i][k-2]==5){//箱子左边是花
aaa[i][k-2]=4;
aaa[i][k-1]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i][k-2]==1){//箱子左边是空
aaa[i][k-2]=3;
aaa[i][k-1]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 4://左边是满箱子
if(aaa[i][k-2]==5){//箱子左边是花
aaa[i][k-2]=4;
aaa[i][k-1]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i][k-2]==1){//箱子左边是空
aaa[i][k-2]=3;
aaa[i][k-1]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 5://左边是花
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i][k-1]=6;
break;
}
flag=true;
}
}
}
postInvalidate();
ifPass();
}
public void moveRight(){
addBack();
flag=false;
for(int i=0;i<15;i++){
if (flag){
break;
}
for(int k=0;k<15;k++) {
int x = aaa[i][k];
if (flag){
break;
}
if(x==2|x==6){
Log.e("x",""+x+"i:"+i+"k:"+k);
switch ( aaa[i][k+1]){
case 0://右边是墙,不能移动
break;
case 1://右边是空,可以移动
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i][k+1]=2;
break;
case 3://右边是空箱子
if(aaa[i][k+2]==5){//箱子右边是花
aaa[i][k+2]=4;
aaa[i][k+1]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i][k+2]==1){//箱子右边是空
aaa[i][k+2]=3;
aaa[i][k+1]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 4://右边是满箱子
if(aaa[i][k+2]==5){//箱子右边是花
aaa[i][k+2]=4;
aaa[i][k+1]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i][k+2]==1){//箱子右边是空
aaa[i][k+2]=3;
aaa[i][k+1]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 5://右边是花
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i][k+1]=6;
break;
}
flag=true;
}
}
}
postInvalidate();
ifPass();
}
public void moveUp(){
addBack();
flag=false;
for(int i=0;i<15;i++){
if (flag){
break;
}
for(int k=0;k<15;k++) {
int x = aaa[i][k];
if (flag){
break;
}
if(x==2|x==6){
Log.e("x",""+x+"i:"+i+"k:"+k);
switch ( aaa[i-1][k]){
case 0://上边是墙,不能移动
break;
case 1://上边是空,可以移动
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i-1][k]=2;
break;
case 3://上边是空箱子
if(aaa[i-2][k]==5){//箱子上边是花
aaa[i-2][k]=4;
aaa[i-1][k]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i-2][k]==1){//箱子上边是空
aaa[i-2][k]=3;
aaa[i-1][k]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 4://上边是满箱子
if(aaa[i-2][k]==5){//箱子上边是花
aaa[i-2][k]=4;
aaa[i-1][k]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i-2][k]==1){//箱子上边是空
aaa[i-2][k]=3;
aaa[i-1][k]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 5://上边是花
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i-1][k]=6;
break;
}
flag=true;
}
}
}
postInvalidate();
ifPass();
}
public void moveDown(){
addBack();
flag=false;
for(int i=0;i<15;i++){
if (flag){
break;
}
for(int k=0;k<15;k++) {
int x = aaa[i][k];
if (flag){
break;
}
if(x==2|x==6){
Log.e("x",""+x+"i:"+i+"k:"+k);
switch ( aaa[i+1][k]){
case 0://下边是墙,不能移动
break;
case 1://下边是空,可以移动
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i+1][k]=2;
break;
case 3://下边是空箱子
if(aaa[i+2][k]==5){//箱子下边是花
aaa[i+2][k]=4;
aaa[i+1][k]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i+2][k]==1){//箱子下边是空
aaa[i+2][k]=3;
aaa[i+1][k]=2;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 4://下边是满箱子
if(aaa[i+2][k]==5){//箱子下边是花
aaa[i+2][k]=4;
aaa[i+1][k]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else if(aaa[i+2][k]==1){//箱子下边是空
aaa[i+2][k]=3;
aaa[i+1][k]=6;
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
}else{}//是其他则不能移动
break;
case 5://下边是花
if(x==6){
aaa[i][k]=5;
}else{
aaa[i][k]=1;
}
aaa[i+1][k]=6;
break;
}
flag=true;
}
}
}
postInvalidate();
ifPass();
}
public void ifPass(){
flag=false;
for(int i=0;i<15;i++){
if (flag){
break;
}
for(int k=0;k<15;k++) {
int x = aaa[i][k];
if (flag){
break;
}
if(x==3){//还有空箱子
flag=true;
}
}
}
if (!flag){//没有一个空箱子
mPassLitener.pass();
}
}
public void moveBack(){
if(arrayList.size()>0){
this.aaa=(arrayList.get(arrayList.size()-1));
postInvalidate();
arrayList.remove(arrayList.size()-1);
}
}
public void addBack(){
if(kk>299){
arrayList.clear();
kk=0;
}
if(arrayList.size()>99){
arrayList.remove(0);
}
for(int i=0;i<15;i++){
for(int k=0;k<15;k++){
ccc[kk][i][k]=aaa[i][k];
}
}
arrayList.add(ccc[kk]);
kk++;
}
}
activity :
package com.jisai.materialdesigndemo.tuixiangzhi;
import android.content.DialogInterface;
import android.graphics.Color;
import android.os.Bundle;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;
import com.jisai.materialdesigndemo.R;
import java.util.ArrayList;
public class MainActivity_tuixiangzhi extends AppCompatActivity
{
ArrayList arrayList=new ArrayList<>();
Button up,down,left,right,back,nextup,nextdown;
View_tuixiangzhi myImageView_circle;
Toolbar mToolbar;
int LV=1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_tuixiangzhi);
LV_data lv_data=new LV_data();
arrayList=lv_data.arrayList;
mToolbar = (Toolbar) findViewById(R.id.toolbar);
// mToolbar.setBackgroundColor(0xFF42B1CD);
mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题
mToolbar.setTitleTextColor(Color.parseColor("#ffffff")); //设置标题颜色
setSupportActionBar(mToolbar);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
mToolbar.setNavigationOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// onBackPressed();
finish();
//Toast.makeText(getApplicationContext(),"返回",Toast.LENGTH_SHORT).show();
}
});
myImageView_circle= (View_tuixiangzhi) findViewById(R.id.nnn);
myImageView_circle.setPassLitener(new View_tuixiangzhi.PassLitener() {
@Override
public void pass() {
final AlertDialog.Builder normalDialog =
new AlertDialog.Builder(MainActivity_tuixiangzhi.this);
normalDialog.setTitle("恭喜你");
normalDialog.setMessage("真厉害,你已通过本关!");
normalDialog.setPositiveButton("下一关",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
if(LV
LV=LV+1;
myImageView_circle.setaaa(arrayList.get(LV-1));
mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题
}else{
final Snackbar snackbar = Snackbar.make(up, "已是最后一关", Snackbar
.LENGTH_LONG);
snackbar.show();
snackbar.setAction("确定", new View.OnClickListener() {
@Override
public void onClick(View view) {
snackbar.dismiss();
}
});
}
}
});
// 显示
normalDialog.show();
}
});
up= (Button) findViewById(R.id.shang);
down= (Button) findViewById(R.id.xia);
left= (Button) findViewById(R.id.zuo);
right= (Button) findViewById(R.id.you);
back= (Button) findViewById(R.id.back);
nextup= (Button) findViewById(R.id.shangyi);
nextdown= (Button) findViewById(R.id.xiayi);
up.setOnClickListener(cccc);
down.setOnClickListener(cccc);
left.setOnClickListener(cccc);
right.setOnClickListener(cccc);
back.setOnClickListener(cccc);
nextup.setOnClickListener(cccc);
nextdown.setOnClickListener(cccc);
}
View.OnClickListener cccc = new View.OnClickListener() {
@Override
public void onClick(View v) {
switch (v.getId()){
case R.id.shang:
myImageView_circle.moveUp();
break;
case R.id.xia:
myImageView_circle.moveDown();
break;
case R.id.zuo:
myImageView_circle.moveLeft();
break;
case R.id.you:
myImageView_circle.moveRight();
break;
case R.id.back:
myImageView_circle.moveBack();
break;
case R.id.shangyi:
if(LV>1){
LV=LV-1;
myImageView_circle.setaaa(arrayList.get(LV-1));
mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题
}
break;
case R.id.xiayi:
if(LV
LV=LV+1;
myImageView_circle.setaaa(arrayList.get(LV-1));
mToolbar.setTitle("推箱子(第"+LV+"关)"); //设置标题
}else{
final Snackbar snackbar = Snackbar.make(up, "已是最后一关", Snackbar
.LENGTH_LONG);
snackbar.show();
snackbar.setAction("确定", new View.OnClickListener() {
@Override
public void onClick(View view) {
snackbar.dismiss();
}
});
}
break;
}
}
};
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_tuixiangzhi, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.item1) {
myImageView_circle.setaaa(arrayList.get(LV-1));
return true;
}
return super.onOptionsItemSelected(item);
}
}
布局文件:
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
xmlns:app="http://schemas.android.com/apk/res-auto"
tools:context="com.jisai.materialdesigndemo.caipu.CaipuItemActivity">
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:layout_collapseMode="pin"
android:elevation="6dp"
android:background="?attr/colorPrimary"
app:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:popupTheme="@style/ThemeOverlay.AppCompat.Light"
app:layout_scrollFlags="scroll|enterAlways"
/>
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@mipmap/bg3"
>
android:id="@+id/nnn"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
android:layout_alignParentBottom="true"
android:layout_width="match_parent"
android:layout_height="150dp"
>
android:id="@+id/back"
android:layout_width="40dp"
android:layout_centerInParent="true"
android:layout_height="40dp"
android:background="@drawable/back2"
android:layout_margin="15dp"/>
android:id="@+id/shang"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/s_s"
android:layout_above="@+id/back"
android:layout_alignLeft="@+id/back"/>
android:id="@+id/xia"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/d_s"
android:layout_below="@+id/back"
android:layout_alignLeft="@+id/back"/>
android:id="@+id/zuo"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/l_s"
android:layout_toLeftOf="@+id/back"
android:layout_alignTop="@+id/back"/>
android:id="@+id/you"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/r_s"
android:layout_toRightOf="@+id/back"
android:layout_alignTop="@+id/back"/>
android:id="@+id/shangyi"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/l_n"
android:layout_marginBottom="40dp"
android:layout_marginLeft="15dp"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
/>
android:layout_width="wrap_content"
android:layout_height="30dp"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:layout_marginLeft="20dp"
android:text="上一关"/>
android:id="@+id/xiayi"
android:layout_width="40dp"
android:layout_height="40dp"
android:background="@drawable/r_n"
android:layout_marginBottom="40dp"
android:layout_marginRight="15dp"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
/>
android:layout_width="wrap_content"
android:layout_height="30dp"
android:layout_marginRight="20dp"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="下一关"/>
关卡数据(二位数组),我加了40关,太长这里就贴一点。
package com.jisai.materialdesigndemo.tuixiangzhi;
import java.util.ArrayList;
/**
* Created by Administrator on 17-4-11.
*/
public class LV_data {
final ArrayListarrayList = new ArrayList<>();
LV_data(){
int[][] LV_1 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,5,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,3,1,3,5,0,0,0,0,0},
{0,0,0,0,5,3,2,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_1);
int[][] LV_2 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,2,1,1,0,0,0,0,0,0,0,0},
{0,0,0,0,1,3,3,0,0,0,0,0,0,0,0},
{0,0,0,0,1,3,1,0,0,0,5,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,5,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,5,0,0,0,0},
{0,0,0,0,0,1,1,1,0,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_2);
int[][] LV_3 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
{0,0,0,0,0,3,0,0,0,1,1,1,0,0,0},
{0,0,0,0,1,2,1,3,1,1,3,1,0,0,0},
{0,0,0,0,1,5,5,0,1,3,1,0,0,0,0},
{0,0,0,0,0,5,5,0,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_3);
int[][] LV_4 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,2,3,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,3,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,3,1,0,0,0,0,0,0},
{0,0,0,0,0,5,3,1,1,0,0,0,0,0,0},
{0,0,0,0,0,5,5,4,5,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_4);
int[][] LV_5 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,3,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,1,0,0,0,0,0,0},
{0,0,0,0,5,0,1,0,1,1,0,0,0,0,0},
{0,0,0,0,5,3,1,1,0,1,0,0,0,0,0},
{0,0,0,0,5,1,1,1,3,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_5);
int[][] LV_6 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
{0,0,1,1,1,5,0,0,0,1,0,0,0,0,0},
{0,0,1,0,1,0,1,1,1,1,0,0,0,0,0},
{0,0,1,0,1,3,1,3,0,5,1,0,0,0,0},
{0,0,1,0,1,1,4,1,1,0,1,0,0,0,0},
{0,0,1,5,0,3,1,3,1,0,1,0,0,0,0},
{0,0,0,1,1,1,1,0,1,0,1,0,0,0,0},
{0,0,0,1,0,0,0,5,1,1,1,1,2,0,0},
{0,0,0,1,1,1,1,1,0,0,1,1,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_6);
int[][] LV_7 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,1,3,1,5,5,1,3,1,0,0,0,0},
{0,0,0,0,3,1,5,5,3,3,2,0,0,0,0},
{0,0,0,0,1,1,5,5,1,3,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_7);
int[][] LV_8 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,1,1,0,0,0,0},
{0,0,0,0,0,5,1,3,0,0,1,0,0,0,0},
{0,0,0,0,5,5,3,1,3,1,1,2,0,0,0},
{0,0,0,0,5,5,1,3,1,3,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
arrayList.add(LV_8);
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
推箱子android源代码,android自定义view实现推箱子小游戏相关推荐
- Android 自定义View实现炮弹射击小游戏
先看效果图: 这是一个比较简易的射击小游戏,后期可以将圆球,炮筒用其它图片来替换,应该可以变得好看一些.我实现这个效果,主要是为了学习和巩固自定义View的一些知识点.下面我来讲述一下本游戏的设计思路 ...
- android标尺自定义view,android尺子的自定义view——RulerView详解
项目中用到自定义尺子的样式: 原效果为 因为跟自己要使用的view稍有不同 所以做了一些修改,修改的注释都放在代码中了,特此记录一下. 首先是一个自定义View: public class RuleV ...
- Android中的自定义View以及绘图工具
1.1自定义view的简介 为什么要使用自定义view 在Android开发中有很多业务场景,原生的控件是无法满足应用,并且经常也会遇到一个UI在多处 重复使用情况,那么就需要通过自定义View的方式 ...
- [GitHub开源]Android自定义View实现微信打飞机游戏
之前写了很多自定义View理论方面的文章,具体可以参见<Android中自定义View.ViewGroup理论基础详解> . 理论指导实践,本博文演示了如何通过自定义View实现微信打飞机 ...
- Android进阶之自定义View实战(二)九宫格手势解锁实现
一.引言 在上篇博客Android进阶之自定义View实战(一)仿iOS UISwitch控件实现中我们主要介绍了自定义View的最基本的实现方法.作为自定义View的入门篇,仅仅介绍了Canvas的 ...
- Android使用SurfaceView开发《捉小猪》小游戏 (一)
先上效果图: 哈哈, 说下实现思路: 我们可以把每一个树桩, 小猪, 车厢都看成是一个Drawable, 这个Drawable里面保存了x, y坐标, 我们的SurfaceView在draw的时候, ...
- android打地鼠设计报告,android开发中利用handler制作一个打地鼠小游戏
android开发中利用handler制作一个打地鼠小游戏 发布时间:2020-11-25 15:21:11 来源:亿速云 阅读:136 作者:Leah 这期内容当中小编将会给大家带来有关androi ...
- 华为手机计算机小游戏,创意满分!华为粉丝年会推手机黑科技,锁屏也能玩小游戏?...
原标题:创意满分!华为粉丝年会推手机黑科技,锁屏也能玩小游戏? 锁屏壁纸最早就是一张照片,后来变成了锁屏画报,近日锁屏又有了新的玩法.荣耀在线上的花粉年会中推出了游戏锁屏.这个功能可以在锁屏界面简单的 ...
- android 自定义view实现推箱子小游戏。
自定义view: package com.jisai.materialdesigndemo.tuixiangzhi;import android.content.Context; import and ...
最新文章
- java停车管理系统中期检查_java毕业设计_springboot框架的停车场收费管理系统
- zabbix监控超详细搭建过程
- 十、散列表(Hash Table)
- 外地买房,提取公积金
- 随机抽样java_实现随机抽样【随机数生成问题】
- 如何在乌版图系统添加拼音输入法!
- 巧替换windows 7中的宋体 simsun.ttc
- 如何干净完整卸载office2010
- 2 测试方法与理论 - 软件测试
- 设计模式--状态模式(C语言实现)
- HeadFirst设计模式-工厂模式(基于汽车工厂和手机工厂)
- 机器学习之主成分分析PCA数据降维
- 面试十五年经验程序员,面试官沦为听众
- 简单介绍API Platform Core
- ACM--博弈论入门--几种博弈游戏类型+题集
- [STC系列单片机/51单片机]软件延时计算方法详解
- 2023年贵州大学文艺学专业考研上岸经验
- 学习typescript已然迫在眉睫!!!
- 微生物组基因分析流程shotgene安装与nextflow初探
- HTML中使用vlc插件
热门文章
- 网易 html5,别再想不开做H5了
- android so abi适配,Android NDK学习(六): so文件兼容之abiFilters的使用
- c语言实现链表结构6,用c语言实现的链表结构--数据结构实验
- 如何安装_如何安装吸顶灯?吸顶灯安装注意事项
- android界面设计字体大小,Andoird用户界面设计上手指南:设置字体大小
- 一文玩转 EhCache 缓存框架!
- Redis 面试题补充与汇总
- PyCharm pyqt5 python串口通信封装类SerialCommunication
- linux gcc编译下的文件读写操作
- ztree 指定节点清空_节点操作