饥荒自建服务器崩了之后没有记录了,请问一下为什么服务器建一次之后就再也成功不了了。。...
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是前段时间steam买的正版
DoNotStarveTogether_EasyConfigCaves
[00:00:00]: Starting Up
[00:00:00]: Version: 157450
[00:00:00]: Current time: Wed Nov 25 19:09:03 2015
[00:00:00]: Don't Starve Together: 157450 WIN32
NNN Build Date: 2015-11-23_16-51-48
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (196)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:4.48
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application H:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (328)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(173,1) running main.lua
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history_staging
[00:00:00]: bloom_enabledfalse
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:06]: [200] Account Communication Success (6)
[00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_WplB3Cvt
[00:00:06]: Starting Dedicated Server Game
[00:00:06]: Network tick rate: U=15(2), D=0
[00:00:06]: About to start a server with the following settings:
[00:00:06]: Dedicated: true
[00:00:06]: Online: true
[00:00:06]: Passworded: true
[00:00:06]: ServerPort: 11000
[00:00:06]: SteamAuthPort: 8766
[00:00:06]: SteamMasterServerPort: 27016
[00:00:06]: ClanID: true
[00:00:06]: ClanOnly: false
[00:00:06]: ClanAdmin: false
[00:00:06]: LanOnly: false
[00:00:06]: EnablePunchthrough: false
[00:00:06]: EnableAutosaver: true
[00:00:06]: PVP: false
[00:00:06]: MaxPlayers: 16
[00:00:06]: GameMode: survival
[00:00:06]: OverridenDNS:
[00:00:06]: PauseWhenEmpty: false
[00:00:06]: InternetBroadcasting: true
[00:00:06]: Intent: cooperative
[00:00:06]: [Warning] Could not confirm port 11000 is open in the firewall.
[00:00:06]: Online Server Started on port: 11000
[00:00:06]: Collecting garbage...
[00:00:06]: lua_gc took 0.01 seconds
[00:00:06]: ~ShardLuaProxy()
[00:00:06]: ~InventoryLuaProxy()
[00:00:06]: ~NetworkLuaProxy()
[00:00:06]: ~SimLuaProxy()
[00:00:06]: lua_close took 0.02 seconds
[00:00:06]: ReleaseAll
[00:00:06]: ReleaseAll Finished
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(173,1) running main.lua
[00:00:06]: loaded modindex
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue
[00:00:06]: PlayerHistory could not load player_history_staging
[00:00:06]: bloom_enabledfalse
[00:00:06]: loaded saveindex
[00:00:06]: OnFilesLoaded()
[00:00:06]: OnUpdatePurchaseStateComplete
[00:00:06]: Unload FE
[00:00:06]: Unload FE done
[00:00:06]: LOAD BE
[00:00:08]: LOAD BE: done
[00:00:08]: Deserialize world session from session/06C0000108CED1BB/0000000025
[00:00:08]: Save file is at version 1
[00:00:08]: Begin Session: 06C0000108CED1BB
[00:00:08]: saving to server_temp/server_save
[00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:08]: Loading Nav Grid
[00:00:09]: setting summerlength15
[00:00:09]: setting isnightmaredawnfalse
[00:00:09]: setting elapseddaysinseason19
[00:00:09]: setting isfullmoonfalse
[00:00:09]: setting moisture4379.0107421875
[00:00:09]: setting cavephaseday
[00:00:09]: setting isnightmarewildtrue
[00:00:09]: setting moonphasenew
[00:00:09]: setting precipitationrate0
[00:00:09]: setting iswetfalse
[00:00:09]: setting winterlength15
[00:00:09]: setting temperature5.2246273298221
[00:00:09]: setting isnightmarewarnfalse
[00:00:09]: setting iswinterfalse
[00:00:09]: setting moistureceil5633.7265625
[00:00:09]: setting isdayfalse
[00:00:09]: setting israiningfalse
[00:00:09]: setting remainingdaysinseason1
[00:00:09]: setting precipitationnone
[00:00:09]: setting wetness0
[00:00:09]: setting isnightmarecalmfalse
[00:00:09]: setting timeinphase0.0047532581147693
[00:00:09]: setting isduskfalse
[00:00:09]: setting iscaveduskfalse
[00:00:09]: setting isautumntrue
[00:00:09]: setting issnowingfalse
[00:00:09]: setting iscavedaytrue
[00:00:09]: setting phasenight
[00:00:09]: setting snowlevel0
[00:00:09]: setting issnowcoveredfalse
[00:00:09]: setting autumnlength20
[00:00:09]: setting pop0.76357765971329
[00:00:09]: setting nightmaretime520.78306266102
[00:00:09]: setting springlength20
[00:00:09]: setting isspringfalse
[00:00:09]: setting nightmarephasewild
[00:00:09]: setting seasonautumn
[00:00:09]: setting time0.0020795504252116
[00:00:09]: setting iscavenightfalse
[00:00:09]: setting cycles89
[00:00:09]: setting isnighttrue
[00:00:09]: setting nightmaretimeinphase0.47188708440682
[00:00:09]: setting issummerfalse
[00:00:09]: OVERRIDE: settingwavestooff
[00:00:09]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>
inst = nil
scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>
inst = 100145 - monkey (valid:true)
data = table: 0671B778
scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494>
self (valid:true) =
GUID = 100145
inlimbo = false
worldstatewatching = table: 0F3BE670
AnimState = AnimState (0F319BD0)
soundtype =
listenfn = function - scripts/prefabs/monkey.lua:400
Network = Network (0F319B10)
pendingtasks = table: 0F3BC988
HasAmmo = function - scripts/prefabs/monkey.lua:61
sg = sg="monkey", state="idle", time=0.00, tags = "idle,canrotate,"
spawntime = 0
weaponitems = table: 0F3B3310
FindTargetOfInterestTask = PERIODIC 100145: 10.000000
actionreplica = table: 0F39AFB0
event_listening = table: 0F39CB08
curious = true
actioncomponents = table: 0F39B280
lower_components_shadow = table: 0F39B398
entity = Entity (0EC82290)
children = table: 0F3B7460
updatecomponents = table: 0F3BEDF0
OnSave = function - scripts/prefabs/monkey.lua:302
persists = true
brainfn = table: 05A6C560
event_listeners = table: 0F39CCE8
name = Splumonkey
prefab = monkey
DynamicShadow = DynamicShadow (0F319A30)
Transform = Transform (0F319CF0)
OnLoad = function - scripts/prefabs/monkey.lua:306
replica = table: 0F39B2A8
Physics = Physics (0F319A50)
components = table: 0F39B1E0
SoundEmitter = SoundEmitter (0F319AF0)
data = table: 0671B778
newents = table: 0EC897B8
scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238>
saved = table: 0671B930
newents = table: 0EC897B8
inst = 100145 - monkey (valid:true)
scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439>
savedata = table: 05607D08
profile = table: 05B1CA08
world = 100022 - world (valid:true)
retune = table: 0EC891C8
newents = table: 0EC897B8
prefab = monkey
ents = table: 0671B700
prefab = monkey
k = 1
v = table: 0671B930
scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716>
savedata = table: 05607D08
profile = table: 05B1CA08
was_file_load = false
scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749>
savedata = table: 05607D08
scripts/saveindex.lua:135 in () ? (Lua) <117-136>
load_success = true
str = return {world_network={persistdata={worldtemperature={seasontemperature=7.5,daylight=true,noisetime=11013.4375,season="autumn",phasetemperature=0.074661165972338},seasons={elapseddaysinseason=19,premode=false,remainingdaysinseason=1,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=0,time=833.56671014056,debrispersecond=6},clock={moonphase="threequarter",cycles=89,phase="day",remainingtimeinphase=209.0018157959,totaltimeinphase=210,segs={night=4,day=7,dusk=5}},caveweather={preciptype="none",daylight=true,moistureceil=5633.7265625,peakprecipitationrate=0.39521896839142,season="autumn",moisturerateval=0.88267228381491,moistureceilmultiplier=8,moisture=4379.0107421875,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=11013.4375,moisturerate=0.88267230987549,temperature=5.2246273298221,wetness=0,pr [**truncated**]
success = true
savedata = table: 05607D08
=[C]:-1 in (method) GetPersistentString (C)
scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
self =
data = table: 05B1CF80
current_slot = 1
file = session/06C0000108CED1BB/0000000025
cb = function - scripts/gamelogic.lua:743
scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
self =
data = table: 05B1CF80
curre
[00:00:09]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>
scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>
scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494>
scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238>
scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439>
scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716>
scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749>
scripts/saveindex.lua:135 in () ? (Lua) <117-136>
=[C]:-1 in (method) GetPersistentString (C)
scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
scripts/gamelogic.lua:750 in (upvalue) DoLoadWorld (Lua) <742-751>
[00:00:09]: SCRIPT ERROR! Showing error screen
[00:00:09]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
DoNotStarveTogether_EasyConfigOverworld
[00:00:00]: Starting Up
[00:00:00]: Version: 157450
[00:00:00]: Current time: Wed Nov 25 19:09:03 2015
[00:00:00]: Don't Starve Together: 157450 WIN32
NNN Build Date: 2015-11-23_16-51-48
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7024)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:4.90
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application H:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (8084)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigOverworld/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(173,1) running main.lua
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue
[00:00:00]: PlayerHistory could not load player_history_staging
[00:00:00]: bloom_enabledfalse
[00:00:00]: loaded saveindex
[00:00:00]: OnFilesLoaded()
[00:00:00]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:06]: [200] Account Communication Success (6)
[00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_WplB3Cvt
[00:00:06]: Starting Dedicated Server Game
[00:00:06]: Network tick rate: U=15(2), D=0
[00:00:06]: About to start a server with the following settings:
[00:00:06]: Dedicated: true
[00:00:06]: Online: true
[00:00:06]: Passworded: false
[00:00:06]: ServerPort: 10999
[00:00:06]: SteamAuthPort: 8766
[00:00:06]: SteamMasterServerPort: 27016
[00:00:06]: ClanID: true
[00:00:06]: ClanOnly: false
[00:00:06]: ClanAdmin: false
[00:00:06]: LanOnly: false
[00:00:06]: EnablePunchthrough: false
[00:00:06]: EnableAutosaver: true
[00:00:06]: PVP: false
[00:00:06]: MaxPlayers: 6
[00:00:06]: GameMode: survival
[00:00:06]: OverridenDNS:
[00:00:06]: PauseWhenEmpty: false
[00:00:06]: InternetBroadcasting: true
[00:00:06]: Intent: cooperative
[00:00:06]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:06]: Online Server Started on port: 10999
[00:00:06]: Collecting garbage...
[00:00:06]: lua_gc took 0.01 seconds
[00:00:06]: ~ShardLuaProxy()
[00:00:06]: ~InventoryLuaProxy()
[00:00:06]: ~NetworkLuaProxy()
[00:00:06]: ~SimLuaProxy()
[00:00:06]: lua_close took 0.02 seconds
[00:00:06]: ReleaseAll
[00:00:06]: ReleaseAll Finished
[00:00:06]: cGame::StartPlaying
[00:00:06]: LOADING LUA
[00:00:06]: DoLuaFile scripts/main.lua
[00:00:06]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: scripts/main.lua(173,1) running main.lua
[00:00:06]: loaded modindex
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue
[00:00:06]: PlayerHistory could not load player_history_staging
[00:00:06]: bloom_enabledfalse
[00:00:06]: loaded saveindex
[00:00:06]: OnFilesLoaded()
[00:00:06]: OnUpdatePurchaseStateComplete
[00:00:06]: Unload FE
[00:00:06]: Unload FE done
[00:00:07]: LOAD BE
[00:00:08]: LOAD BE: done
[00:00:08]: Deserialize world session from session/05F00008695A8234/0000000091
[00:00:08]: Save file is at version 1
[00:00:08]: Begin Session: 05F00008695A8234
[00:00:08]: saving to server_temp/server_save
[00:00:08]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:09]: Loading Nav Grid
[00:00:09]: setting summerlength15
[00:00:09]: setting isnightmaredawnfalse
[00:00:09]: setting elapseddaysinseason19
[00:00:09]: setting isfullmoonfalse
[00:00:09]: setting moisture7033.0844726563
[00:00:09]: setting cavephaseday
[00:00:09]: setting isnightmarewildfalse
[00:00:09]: setting moonphasethreequarter
[00:00:09]: setting precipitationrate0
[00:00:09]: setting iswetfalse
[00:00:09]: setting winterlength15
[00:00:09]: setting temperature5.5988321294229
[00:00:09]: setting isnightmarewarnfalse
[00:00:09]: setting iswinterfalse
[00:00:09]: setting moistureceil11396.231445313
[00:00:09]: setting isdaytrue
[00:00:09]: setting israiningfalse
[00:00:09]: setting remainingdaysinseason1
[00:00:09]: setting precipitationnone
[00:00:09]: setting wetness0
[00:00:09]: setting isnightmarecalmfalse
[00:00:09]: setting timeinphase0.0047532581147693
[00:00:09]: setting isduskfalse
[00:00:09]: setting iscaveduskfalse
[00:00:09]: setting isautumntrue
[00:00:09]: setting issnowingfalse
[00:00:09]: setting iscavedaytrue
[00:00:09]: setting phaseday
[00:00:09]: setting snowlevel0
[00:00:09]: setting issnowcoveredfalse
[00:00:09]: setting autumnlength20
[00:00:09]: setting pop0.59205970638283
[00:00:09]: setting nightmaretime0
[00:00:09]: setting springlength20
[00:00:09]: setting isspringfalse
[00:00:09]: setting nightmarephasenone
[00:00:09]: setting seasonautumn
[00:00:09]: setting time0.0020795504252116
[00:00:09]: setting iscavenightfalse
[00:00:09]: setting cycles89
[00:00:09]: setting isnightfalse
[00:00:09]: setting nightmaretimeinphase0
[00:00:09]: setting issummerfalse
[00:00:09]: Adding burnfx
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:09]: Validating ID -1: world: (auto) available: false recieves: -1 status: inactive (disabled by prefab)
[00:00:11]: Reconstructing topology
[00:00:11]: ...Sorting points
[00:00:11]: ...Sorting edges
[00:00:11]: ...Connecting nodes
[00:00:11]: ...Validating connections
[00:00:11]: ...Housekeeping
[00:00:11]: ...Done!
[00:00:11]: 1 uploads added to server. From server_temp
[00:00:11]: About to start a shard with these settings:
[00:00:11]: ShardName: [SHDMASTER]
[00:00:11]: ShardID: 1
[00:00:11]: ShardRole: MASTER
[00:00:11]: MasterHost: (null)
[00:00:11]: MasterBind: 127.0.0.1
[00:00:11]: MasterPort: 10888
[00:00:11]: [SHARD] STARTING MASTER SERVER
[00:00:11]: [Warning] Could not confirm port 10888 is open in the firewall.
[00:00:11]: [SHARD] Shard Server Started on port: 10888
[00:00:11]: Telling Client our new session identifier: 05F00008695A8234
[00:00:11]: ModIndex: Load sequence finished successfully.
[00:00:11]: Reset() returning
[00:00:11]: SteamGameServer_Init (8766, 10999, 27016)
[00:00:11]: SteamGameServer_Init Success
[00:00:11]: [SHARD] Registering portal ID #4
[00:00:11]: Validating ID 4: world: 143769987 (auto) available: false recieves: 4 status: inactive
[00:00:11]: [SHARD] Registering portal ID #3
[00:00:11]: Validating ID 3: world: 143769987 (auto) available: false recieves: 3 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #7
[00:00:11]: Validating ID 7: world: 143769987 (auto) available: false recieves: 7 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #8
[00:00:11]: Validating ID 8: world: 143769987 (auto) available: false recieves: 8 status: inactive
[00:00:11]: [SHARD] Registering portal ID #10
[00:00:11]: Validating ID 10: world: 143769987 (auto) available: false recieves: 10 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #1
[00:00:11]: Validating ID 1: world: 143769987 (auto) available: false recieves: 1 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #2
[00:00:11]: Validating ID 2: world: 143769987 (auto) available: false recieves: 2 status: inactive
[00:00:11]: [SHARD] Registering portal ID #6
[00:00:11]: Validating ID 6: world: 143769987 (auto) available: false recieves: 6 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #9
[00:00:11]: Validating ID 9: world: 143769987 (auto) available: false recieves: 9 status: inactive (disabled by prefab)
[00:00:11]: [SHARD] Registering portal ID #5
[00:00:11]: Validating ID 5: world: 143769987 (auto) available: false recieves: 5 status: inactive (disabled by prefab)
[00:00:30]: [Steam] UserDisconnect successfully sent for steamid '0'
[00:00:30]: Collecting garbage...
[00:00:30]: lua_gc took 0.07 seconds
[00:00:30]: ~ShardLuaProxy()
[00:00:30]: ~InventoryLuaProxy()
[00:00:30]: ~NetworkLuaProxy()
[00:00:30]: ~SimLuaProxy()
[00:00:30]: lua_close took 0.15 seconds
[00:00:30]: HttpClient2::ClientThread::Main() complete
[00:00:30]: Shutting down
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