报告鼠标和键盘事件的一个程序(转)
在本章中,我将介绍窗口过程和基本的正文输出,并对一些较高级的题材,如键盘和鼠标,作一个简洁的介绍。消息系统完美的风格使得你可以相对完全地、及时地对这两个硬件设备进行控制。
现在,你可以开始输入并运行程序清单 5.1 上的程序。
程序清单 5.1 KeyMouse 程序,用于追踪键盘和鼠标的输入
///// Program Name:KeyMouse.cpp// Programer: skyline// Description: Show how to trap keyboard and mouse input/// #define STRICT #define WIN32_LEAN_AND_MEAN #include <windows.h>#include <windowsx.h>#include <string.h> #include <stdio.h> #pragma warning (disable:4068)#pragma warning (disable:4100) //-----------------------------// Interface//----------------------------- // Some variabls static int Xval=10;static int Yval=30;static char szAppName[]="KeyMouse";static HWND MainWindow; // Some procs LRESULT CALLBACK WndProc(HWND hwnd,UINT Message, WPARAM wParam,LPARAM lParam);BOOL Register(HINSTANCE hInst);HWND Create(HINSTANCE hInst,int nCmdShow); #define skyline_DefProc DefWindowProc void skyline_OnDestroy(HWND hwnd);void skyline_OnChar(HWND hwnd,UINT ch,int cRepeat);void skyline_OnKey(HWND hwnd,UINT vk,BOOL fDown,int cRepeat,UINT flags);void skyline_OnLButtonDown(HWND hwnd,BOOL fDoubleCick,int x,int y,UINT KeyFlags);void skyline_OnLButtonUp(HWND hwnd,int x,int y,UINT KeyFlags);void skyline_OnMouseMove(HWND hwnd,int x,int y,UINT KeyFlags);void skyline_OnPaint(HWND hwnd);void skyline_OnSysKey(HWND hwnd,UINT vk,BOOL fDown,int cRepeat,UINT flags); //-----------------------// Initalization//----------------------- ///// Program entry point./// #pragma argsused int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInstance, LPSTR lpszCmdParam,int nCmdShow){ MSG Msg; if (! hPrevInstance)if (! Register(hInst)) return FALSE; MainWindow = Create(hInst,nCmdShow);if(! MainWindow)return FALSE; while(GetMessage(&Msg,NULL,0,0)) { TranslateMessage(&Msg); DispatchMessage(&Msg); }return Msg.wParam;} // Register the window BOOL Register(HINSTANCE hInst){ WNDCLASS WndClass; WndClass.style = CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS; WndClass.lpfnWndProc = WndProc; WndClass.cbClsExtra = 0; WndClass.cbWndExtra = 0; WndClass.hInstance = hInst; WndClass.hIcon = LoadIcon(NULL,IDI_APPLICATION); WndClass.hCursor = LoadCursor(NULL,IDC_ARROW); WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); WndClass.lpszMenuName = NULL; WndClass.lpszClassName = szAppName; return RegisterClass(&WndClass);} // Create the Window HWND Create(HINSTANCE hInstance,int nCmdShow){ HWND hwnd = CreateWindowEx (0,szAppName,szAppName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, NULL,NULL,hInstance,NULL);if(hwnd == NULL)return hwnd; ShowWindow(hwnd,nCmdShow); UpdateWindow(hwnd); return hwnd;} //----------------------------// WndProc and Implementation//---------------------------- //// The WindowProcedured// LRESULT CALLBACK WndProc(HWND hwnd,UINT Message, WPARAM wParam,LPARAM lParam) { switch(Message) { HANDLE_MSG(hwnd,WM_DESTROY,skyline_OnDestroy); HANDLE_MSG(hwnd,WM_CHAR,skyline_OnChar); HANDLE_MSG(hwnd,WM_KEYDOWN,skyline_OnKey); HANDLE_MSG(hwnd,WM_KEYUP,skyline_OnKey); HANDLE_MSG(hwnd,WM_MOUSEMOVE,skyline_OnMouseMove); HANDLE_MSG(hwnd,WM_LBUTTONDBLCLK,skyline_OnLButtonDown); HANDLE_MSG(hwnd,WM_LBUTTONDOWN,skyline_OnLButtonDown); HANDLE_MSG(hwnd,WM_LBUTTONUP,skyline_OnLButtonUp); HANDLE_MSG(hwnd,WM_PAINT,skyline_OnPaint); HANDLE_MSG(hwnd,WM_SYSKEYUP,skyline_OnSysKey); HANDLE_MSG(hwnd,WM_SYSKEYDOWN,skyline_OnSysKey); default:return skyline_DefProc(hwnd,Message,wParam,lParam); }} ///// Handle WM_DESTROY/// #pragma argsusedvoid skyline_OnDestroy(HWND hwnd){ PostQuitMessage(0);} ///// Handle regular keyboard hits// Use if you want to trap the letter keys or number keys./// #pragma argsusedvoid skyline_OnChar(HWND hwnd,UINT ch,int cRepeat){char S[100]; HDC DC = GetDC(hwnd); sprintf(S,"WM_CHAR ==> Char = %c cRepeat = %d ", ch,cRepeat); TextOut(DC,Xval,Yval+20,S,strlen(S)); ReleaseDC(hwnd,DC);} ///// Handle a key press// Don't try to process letter keys or number keys here.// Instead, ues WM_CHAR messages./// #pragma argsusedvoid skyline_OnKey(HWND hwnd,UINT vk,BOOL fDown,int cRepeat,UINT flags){char S[100]; HDC DC = GetDC(hwnd); if(fDown) sprintf(S,"WM_KEYDOWN ==> VK = %d fDown = %d cRepeat = %d ""Flags = %d ",vk,fDown,cRepeat,flags);else sprintf(S,"WM_KEYUP ==> VK = %d fDown = %d cRepeat = %d ""Flags = %d ",vk,fDown,cRepeat,flags); SetBkColor(DC,GetSysColor(COLOR_WINDOW)); TextOut(DC,Xval,Yval+40,S,strlen(S)); ReleaseDC(hwnd,DC);} ///// This function is called when the left mouse button is// click or when the user double-clicks the mouse/// #pragma argsusedvoid skyline_OnLButtonDown(HWND hwnd,BOOL fDoubleClick,int x,int y,UINT KeyFlags){char S[100]; HDC DC = GetDC(hwnd); if(fDoubleClick) sprintf(S,"WM_LBUTTONDBLCLK ==> DblClk = %d X = %d Y = %d ""Flags = %d ",fDoubleClick,x,y,KeyFlags);else sprintf(S,"WM_LBUTTONDOWN ==> Down = %d X = %d Y = %d ""Flags = %d ",fDoubleClick,x,y,KeyFlags); SetBkColor(DC,GetSysColor(COLOR_WINDOW)); TextOut(DC,Xval,Yval+100,S,strlen(S)); ReleaseDC(hwnd,DC);} ///// This function is called when the mouse button is released/// #pragma argsusedvoid skyline_OnLButtonUp(HWND hwnd,int x,int y,UINT KeyFlags){char S[100]; HDC DC = GetDC(hwnd); sprintf(S,"WM_LBUTTONUP ==> X = %d Y = %d ""Flag = %d ",x,y,KeyFlags); SetBkColor(DC,GetSysColor(COLOR_WINDOW)); TextOut(DC,Xval,Yval+120,S,strlen(S)); ReleaseDC(hwnd,DC);} ///// This function is called whenever the mouse moves/// #pragma argsusedvoid skyline_OnMouseMove(HWND hwnd,int x,int y,UINT KeyFlags){char S[100]; HDC DC = GetDC(hwnd); sprintf(S,"WM_MOUSEMOVE ==> X = %d Y = %d ""KeyFlags = %d ",x,y,KeyFlags); if((KeyFlags & MK_CONTROL) == MK_CONTROL) SetTextColor(DC,RGB(0,0,255));if((KeyFlags & MK_LBUTTON) == MK_LBUTTON) SetTextColor(DC,RGB(0,128,0));if((KeyFlags & MK_RBUTTON) == MK_RBUTTON) SetTextColor(DC,RGB(152,84,95));if((KeyFlags & MK_SHIFT) == MK_SHIFT) SetTextColor(DC,RGB(196,0,196)); SetBkColor(DC,GetSysColor(COLOR_WINDOW)); TextOut(DC,Xval,Yval+80,S,strlen(S)); ReleaseDC(hwnd,DC);} ///// Handle WM_PAINT messages/// void skyline_OnPaint(HWND hwnd){ PAINTSTRUCT PaintStruct; RECT Rect; static char * Message[] = {"WM_CHAR","WM_KEY","WM_SYSKEY","WM_MOUSEMOVE","WM_MOUSEDOWN","WM_MOUSEUP" }; HDC PaintDC = BeginPaint(hwnd,&PaintStruct); SetBkColor(PaintDC,GetSysColor(COLOR_WINDOW)); HFONT OldFont = SelectFont(PaintDC, GetStockObject(OEM_FIXED_FONT)); GetClientRect(hwnd,&Rect); Rect.top = 5; DrawText(PaintDC,"Mouse and Keyboard Demonstration",-1, &Rect,DT_CENTER); Rect.top = 20; Rect.bottom = 40; DrawText(PaintDC,"Try experimenting with mouse and keyboard.",-1, &Rect,DT_CENTER); SelectFont(PaintDC,OldFont); for(int i=0;i<6;i++) TextOut(PaintDC,Xval,Yval+(20*(i+1)), Message[i],strlen(Message[i])); EndPaint(hwnd,&PaintStruct);} ///// This function is called whenever the ALT key is pressed./// #pragma argsusedvoid skyline_OnSysKey(HWND hwnd,UINT vk,BOOL fDown,int cRepeat,UINT flags){char S[100]; HDC DC = GetDC(hwnd); SetBkColor(DC,GetSysColor(COLOR_WINDOW)); if(fDown) { sprintf(S,"WM_SYSKEYDOWN ==> VK = %d fDown = %d ""cRepeat = %d ",vk,fDown,cRepeat,flags); TextOut(DC,Xval,Yval+60,S,strlen(S)); FORWARD_WM_SYSKEYUP(hwnd,vk,cRepeat,flags,skyline_DefProc); }else { sprintf(S,"WM_SYSKEYUP ==> VK = %d fDown = %d ""cRepeat = %d ",vk,fDown,cRepeat,flags); TextOut(DC,Xval,Yval+60,S,strlen(S)); FORWARD_WM_SYSKEYUP(hwnd,vk,cRepeat,flags,skyline_DefProc); } ReleaseDC(hwnd,DC);}
KeyMouse 程序提供两种主要的服务: ·如何检测一个键被按下,并且显示按下键的键值以及一些相关的信息。 ·如何检测鼠标的移动或鼠标是否被按下,并在屏幕上显示出鼠标的当前位置及状态。 你可以花几分钟运行一下这个程序。当你移动鼠标或者按下键盘时,注意屏幕窗口上的反应。还要记住,每当你按下 Alt 键时,位于标题栏左上方的系统菜单就会被激活。此时若按一般的键都不会使屏幕恢复原样,除非再次按下 Alt 键或者采取其他动作改变焦点(focus)。有关检测 Alt 键按下动作的讨论在论述 WM_SYSKEY 消息一节中进行。 附注: 在 Windows 程序设计中,焦点的概念是很重要的。只有被聚焦的窗口才会响应键盘和鼠标的输入,而没有被聚焦的窗口是不响应的。你经常可以知道哪一个特定程序处于焦点,只要检查一下它的标题栏是否为高亮度显示就可以了。 同样十分重要的是要理解一个时刻只有一个窗口处于聚焦状态。例如,如果你打开 File 菜单,那么这个新打开的菜单处于焦点位置,而程序的主窗口就处于非活动状态。同样,在 My Computer 窗口中,当从 View 菜单中弹出 Options 对话框时,这个对话框是焦点,而 My Computer 窗口的其它部分是不活动的。
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