2048小游戏

话不多说,直接上代码

#include<iostream>
#include<vector>
#include<ctime>
#include<cstdlib>
using namespace std;
class Game_2048
{public:Game_2048();~Game_2048();void introduction();bool judgeOver();                            //判断游戏是否结束void reSize();void printBoard();                          //打印函数void getRand();                              //随机在棋盘上生成2,4;void slide();                                //滑动
private:int m=4, n=4;char op;                                   //用户操作vector< vector<int> >   board;                              //棋盘vector<int>  row;bool judgeInsert(int x,int y);bool judgeSlide();                               //判断是否能滑动,(未写完)void copyBoard(vector< vector<int> > &newBoard,vector< vector<int> > &board);void inputOp();char getOp();                         //返回操作符bool judgeLeftSlide(bool mark=true);void leftSlide();                            //左滑动bool judgeRightSlide(bool mark = true);void rightSlide();bool judgeUpSlide(bool mark = true);void upSlide();bool judgeDownSlide(bool mark = true);void downSlide();void reStart();void enlarge();                             //将值扩大二倍
};int main()
{Game_2048 NB;NB.introduction();NB.getRand();NB.printBoard();while (!NB.judgeOver()){NB.slide();NB.getRand();NB.printBoard();} cout << "游戏结束!!!\n";system("pause");return 0;}void Game_2048::introduction()
{cout << "这是一个2048游戏,规则如下:\n";cout << "上划:W;\n下滑:S;\n左划:A;\n右划:D;\n退出:Q;\n重新开始:R;\n请输入下次操作,\n";
}void Game_2048::slide()
{inputOp();switch (getOp()){case 'a':case 'A':if (judgeLeftSlide())doleftSlide();while (judgeLeftSlide(false));else{cout << "无法左滑动,请重试!!!\n";slide();}break;case 'd':case 'D':if (judgeRightSlide())dorightSlide();while (judgeRightSlide(false));      else{cout << "无法右滑动,请重试!!!\n";slide();}break;case 'w':case 'W':if(judgeUpSlide())doupSlide();while (judgeUpSlide(false));else{cout << "无法上滑动,请重试!!!\n";slide();}break;case 's':case 'S':if(judgeDownSlide())do  downSlide();while (judgeDownSlide(false));else{cout << "无法下滑动,请重试!!!\n";slide();}break;case 'p':case 'P':enlarge();break;case 'q':case 'Q':exit(0);break;case 'r':case 'R':reStart();break;default:cout << "输入错误,作为惩罚,随机生成一个数!\n";break;}
}void Game_2048::reStart()
{for (int i = 0; i < m; i++)for (int j = 0; j < n; j++) {board[i][j] = 0;}
}void Game_2048::enlarge()
{for (int i = 0; i < m; i++)for (int j = 0; j < n; j++){board[i][j] *= 2;}
}char Game_2048::getOp()
{return op;
}void Game_2048::upSlide()
{for (int j = 0; j < n; j++)for (int i = m - 1; i > 0; i--) {                              //n-1!!if (board[i][j] != 0 && board[i - 1][j] == 0)            //移动{board[i - 1][j] = board[i][j];board[i][j] = 0;}}for (int j = 0; j < n; j++)for (int i = m - 1; i > 0; i--) {if (board[i][j] != 0 && board[i-1][j] == board[i][j])  //覆盖{board[i-1][j] += board[i][j];board[i][j] = 0;}}
}bool Game_2048::judgeUpSlide(bool mark)
{if (mark){for (int i = 0; i < m; i++)for (int j = n - 1; j > 0; j--){if (board[i][j] == 0)return true;}}for (int j = 0; j < n; j++)for (int i = m - 1; i > 0; i--) {                              //n-1!!if (board[i][j] != 0 && board[i - 1][j] == 0)            //移动return true;if (board[i][j] != 0 && board[i - 1][j] == board[i][j])  //覆盖return true;}return false;
}bool Game_2048::judgeDownSlide(bool mark)
{if (mark) {for (int i = 0; i < m; i++)for (int j = n - 1; j > 0; j--){if (board[i][j] == 0)return true;}}for (int j = 0; j < n; j++)for (int i = 0; i < m - 1; i++) {                              //n-1!!if (board[i][j] != 0 && board[i + 1][j] == 0)            //移动return true;if (board[i][j] != 0 && board[i + 1][j] == board[i][j])  //覆盖return true;}return false;
}void Game_2048::downSlide()
{for (int j = 0; j < n; j++)for (int i = 0; i < m - 1; i++) {                         if (board[i][j] != 0 && board[i + 1][j] == 0)            //移动{board[i + 1][j] = board[i][j];board[i][j] = 0;}}for (int j = 0; j < n; j++)for (int i = 0; i < m - 1; i++) {if (board[i][j] != 0 && board[i + 1][j] == board[i][j])  //覆盖{board[i + 1][j] += board[i][j];board[i][j] = 0;}}
}void Game_2048::rightSlide()
{for (int i = 0; i < m; i++)for (int j = 0; j < n - 1; j++) {                              //n-1!!if (board[i][j] != 0 && board[i][j + 1] == 0)            //移动{board[i][j + 1] = board[i][j];board[i][j] = 0;}}for (int i = 0; i < m; i++)for (int j = 0; j < n - 1; j++) {if (board[i][j] != 0 && board[i][j + 1] == board[i][j])  //覆盖{board[i][j + 1] += board[i][j];board[i][j] = 0;}}
}bool Game_2048::judgeRightSlide(bool mark )
{if (mark) {for (int i = 0; i < m; i++)for (int j = n - 1; j > 0; j--){if (board[i][j] == 0)return true;}}for (int i = 0; i < m; i++)for (int j = 0; j < n - 1; j++) {                              //n-1!!if (board[i][j] != 0 && board[i][j + 1] == board[i][j])  //覆盖return true;if (board[i][j] != 0 && board[i][j + 1] == 0)return true;}return false;
}void Game_2048::leftSlide()
{for (int i = 0; i < m; i++)for (int j = 1; j < n; j++) {                              //n-1!!if (board[i][j] != 0 && board[i][j - 1] == 0)            //移动{board[i][j - 1] = board[i][j];board[i][j] = 0;}}for (int i = 0; i < m; i++)for (int j = 1; j < n; j++) {if (board[i][j] != 0 && board[i][j - 1] == board[i][j])  //覆盖{board[i][j - 1] += board[i][j];board[i][j] = 0;}}
}bool Game_2048::judgeLeftSlide(bool mark)
{if (mark) {for (int i = 0; i < m; i++)for (int j = n - 1; j > 0; j--){if (board[i][j] == 0)return true;}}for (int i = 0; i < m; i++)for (int j = n - 1; j > 0; j--) {                              //n-1!!if (board[i][j] != 0 && board[i][j - 1] == 0)            //移动return true;if (board[i][j] != 0 && board[i][j - 1] == board[i][j])  //覆盖return true;}return false;
}bool Game_2048::judgeOver()
{if (op == 'q' || op == 'Q')return true;for (int i = 0; i < m; i++)for (int j = 0; j < n; j++) {if (board[i][j] == 2048){printBoard();cout << "有数字达到了2048,恭喜!!!\n";return true;}  }for (int i = 0; i < m; i++)for (int j = 0; j < n; j++) {if (board[i][j] == 0)return false;}if (judgeSlide())return false;else{cout << "无法再滑动\n";return true;}}bool Game_2048::judgeSlide()
{vector< vector<int> >  copyBoard;                              //棋盘vector<int>  copyRow;for (int i = 0; i < n; i++) {copyRow.push_back(0);}for (int i = 0; i < m; i++) {copyBoard.push_back(copyRow);}copyBoard = board;upSlide();downSlide();leftSlide();rightSlide();for (int i = 0; i < m; i++)for (int j = 0; j < n; j++){if (board[i][j] == 0) {board = copyBoard;return true;} }return false;
}void Game_2048::copyBoard(vector< vector<int> >& newBoard, vector< vector<int> >&  board)
{for (int i = 0; i < m; i++)for (int j = 0; j < n; j++)newBoard[i][j] = board[i][j];
}bool Game_2048::judgeInsert(int x,int y)
{if (board[x][y] == 0)return true;elsereturn false;
}
void Game_2048::getRand()
{srand(time(0));int x, y,val;do{x = rand() % m;y = rand() % n;} while (!judgeInsert(x,y));val = (rand() % 2 + 1)*2;board[x][y] = val;}void Game_2048::inputOp()
{cin >> op;
}
void Game_2048::reSize()
{cout << "请输入棋盘大小m*n\n";cin >> m >> n;Game_2048();
}Game_2048::~Game_2048()
{}Game_2048::Game_2048()
{for (int i = 0; i < n; i++){row.push_back(0);}for (int i = 0; i < m; i++){board.push_back(row);}
}
void Game_2048::printBoard()
{cout << "\n--------------\n";for (int i = 0; i < m; i++) {for (int j = 0; j < n; j++) {cout << board[i][j];if (j < n-1){cout << "—";}if (j == n-1 && i < m-1){cout << endl;int count = 0;while (count++ < n-1){cout << "|  ";}cout << "|" << endl;}}}cout << "\n--------------\n" ;
}

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