其实,本来不想写Volley的,由于前面写了一篇如何使用Eclipse搭建Android服务端的博客,今天,我们尝试用Volley去访问一下。其实,Volley已经不算是很火的网络请求框架了,Volley算是一个比较适合新手的网络请求库。Volley现在在Github上仅有2.3k的star,现在用的多的是Retrofit+okhttp。但是,Volley在某些场景下,使用起来还是挺不错的。今天,主要介绍下Volley的使用以及Volley源码分析。

首先,Volley的Github地址:https://github.com/google/volley。

一.Volley的使用场景

Volley适合什么样的场景下使用呢?我觉得有如下几点:

(1)新手从未接触过网络请求框架,那么可以使用Volley。因为Volley的使用非常简单,学习成本比较低。

(2)数据交互量不大,且通信频繁。Volley非常适合数据量小且交互频繁的场景。

(3)没有上传和下载文件的需求。因为Volley不支持文件的下载。

二.Volley的导入

1.下载Volley的jar包放在libs文件夹下面,如下图所示:

2.在volley.jar上右键,选择add as library,如下图所示:

三.Volley的使用

1.get请求

private void getRequest(String address) {RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);StringRequest stringRequest = new StringRequest(address,new Response.Listener<String>() {@Overridepublic void onResponse(String response) {Log.d("TTTT", response);}}, new Response.ErrorListener() {@Overridepublic void onErrorResponse(VolleyError error) {Log.e("TTTT", error.getMessage(), error);}});mQueue.add(stringRequest);}

在需要发送get请求的地方,调用getRequest方法。例如,我这里是去访问我自己搭建的简单Android服务端:

getRequest("http://192.168.1.110:8080/MyAndroidServer/Servers?username=admin&password=admin");

这里需要注意三点:

(1)为我们的测试app在AndroidManifest文件中增加网络权限:

<uses-permission android:name="android.permission.INTERNET"/>

(2)不能使用127.0.0.1:8080,使用自己电脑的ip,可以在命令行窗口输入ipconfig查看自己电脑的ip地址:

(3)由于我们使用的是局域网访问,因此,要保证电脑和手机处于同一局域网下

我们测试一下是否访问成功:

(1)Android Studio输出信息:

(2)Eclipse服务端输出信息:

2.post请求

    private void getRequest(String address) {RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);StringRequest stringRequest = new StringRequest(address,new Response.Listener<String>() {@Overridepublic void onResponse(String response) {Log.d("TTTT", response);}}, new Response.ErrorListener() {@Overridepublic void onErrorResponse(VolleyError error) {Log.e("TTTT", error.getMessage(), error);}}) {@Overrideprotected Map<String, String> getParams() throws AuthFailureError {Map<String, String> map = new HashMap<String, String>();map.put("username", "admin");map.put("password", "admin");return map;}};mQueue.add(stringRequest);}

四.Volley关键源码分析

1.Volley.newRequestQueue

使用Volley的时候,我们的第一步操作,往往是先获取一个RequestQueue对象。RequestQueue是什么呢?我们根据名字来猜想一下:请求队列。是的,我们使用Volley的第一步就是去得到一个请求队列:

RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);

那么,这个请求队列到底是什么,它是如何实现的?毫无疑问,这个方法在Volley这个类中,我们跟踪一下newRequestQueue这个方法:

public static RequestQueue newRequestQueue(Context context, HttpStack stack) {File cacheDir = new File(context.getCacheDir(), "volley");String userAgent = "volley/0";try {String packageName = context.getPackageName();PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);userAgent = packageName + "/" + info.versionCode;} catch (NameNotFoundException var6) {}if (stack == null) {if (VERSION.SDK_INT >= 9) {stack = new HurlStack();} else {stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));}}Network network = new BasicNetwork((HttpStack)stack);RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);queue.start();return queue;}

(1)得到一个userAgent,userAgent是什么?可以理解为客户端的名字。userAgent默认是“volley/0”,后通过PackageInfo获取了versionCode,所以,userAgent可能是“volley/1.0"之类的名字。标志着客户端所使用的volley版本。

(2)获取一个httpStack,HttpStack是什么?而且,如果sdk版本号大于等于9和9以下获取的HttpStack是不一样的。这个想必大家都清楚,Android在使用http请求时,在Android 2.2及以前的版本,使用的是HttpClient,而在Android 2.3及以上版本,使用的是HttpURLConnection。所以呢,这里的HurlStack,它实际上内部是通过HttpUrlConnection来实现的,而HttpClientStack则通过HtttpClient来实现。在这里,我只截取部分源码:

HurlStack:URL parsedUrl = new URL(url);HttpURLConnection connection = openConnection(parsedUrl, request);for (String headerName : map.keySet()) {connection.addRequestProperty(headerName, map.get(headerName));}setConnectionParametersForRequest(connection, request);
HttpClientStack:public HttpClientStack(HttpClient client) {mClient = client;}

(3)获取一个NetWork对象,根据传入的HttpStack去处理网络请求,然后获取一个RequestQueue并且调用start方法,我们看一下start方法:

    /*** Starts the dispatchers in this queue.*/public void start() {stop();  // Make sure any currently running dispatchers are stopped.// Create the cache dispatcher and start it.mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);mCacheDispatcher.start();// Create network dispatchers (and corresponding threads) up to the pool size.for (int i = 0; i < mDispatchers.length; i++) {NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,mCache, mDelivery);mDispatchers[i] = networkDispatcher;networkDispatcher.start();}}

看源码,首先看前面的方法注释:启动这个队列中的分发器。首先,调用stop方法来停止所有可能运行的分发器,然后创建CacheDispatcher并且启动。接着创建四个NetWorkDispatcher并且启动。在源码中,mDispatchers的长度是4:

    /** Number of network request dispatcher threads to start. */private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;public RequestQueue(Cache cache, Network network, int threadPoolSize,ResponseDelivery delivery) {mCache = cache;mNetwork = network;mDispatchers = new NetworkDispatcher[threadPoolSize];mDelivery = delivery;}public RequestQueue(Cache cache, Network network) {this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);}

这意味着什么?当调用了newRequestQueue之后,会有五个分发器(线程)一直在后台运行,不断的等待网络请求的到来,其中四个是缓存线程,一个是网络请求线程。

获得RequestQueue后,我们需要构建我们需要的请求,例如StringRequest,然后把我们的Request添加到这个请求队列中,我们网络请求所做的工作就完成了。接下来的事情,交给Volley去做。

2.RequestQueue.add

当我们简单的把我们的request添加到队列后,Volley到底做了什么工作呢?接下来,我们看一下RequestQueue的add方法:

/*** Adds a Request to the dispatch queue.* @param request The request to service* @return The passed-in request*/public Request add(Request request) {// Tag the request as belonging to this queue and add it to the set of current requests.request.setRequestQueue(this);synchronized (mCurrentRequests) {mCurrentRequests.add(request);}// Process requests in the order they are added.request.setSequence(getSequenceNumber());request.addMarker("add-to-queue");// If the request is uncacheable, skip the cache queue and go straight to the network.if (!request.shouldCache()) {mNetworkQueue.add(request);return request;}// Insert request into stage if there's already a request with the same cache key in flight.synchronized (mWaitingRequests) {String cacheKey = request.getCacheKey();if (mWaitingRequests.containsKey(cacheKey)) {// There is already a request in flight. Queue up.Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey);if (stagedRequests == null) {stagedRequests = new LinkedList<Request>();}stagedRequests.add(request);mWaitingRequests.put(cacheKey, stagedRequests);if (VolleyLog.DEBUG) {VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);}} else {// Insert 'null' queue for this cacheKey, indicating there is now a request in// flight.mWaitingRequests.put(cacheKey, null);mCacheQueue.add(request);}return request;}}

很长的一段代码,我总结一下重点的工作:

(1)把当前的请求添加到当前的请求队列中去

(2)对请求排序,因为会按照顺序处理请求

(3)如果请求不支持缓存,那么直接添加到NetWorkQueue。如果请求支持缓存,那么添加到CacheQueue

3.CacheDispatcher.run

请求默认是支持缓存的,因此,请求默认被加到缓存队列中执行,接下来,我们看一下缓存队列是如何执行的。我们看一下CacheDispatcher的run方法:

public void run() {if (DEBUG) VolleyLog.v("start new dispatcher");Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);// Make a blocking call to initialize the cache.mCache.initialize();while (true) {try {// Get a request from the cache triage queue, blocking until// at least one is available.final Request request = mCacheQueue.take();request.addMarker("cache-queue-take");// If the request has been canceled, don't bother dispatching it.if (request.isCanceled()) {request.finish("cache-discard-canceled");continue;}// Attempt to retrieve this item from cache.Cache.Entry entry = mCache.get(request.getCacheKey());if (entry == null) {request.addMarker("cache-miss");// Cache miss; send off to the network dispatcher.mNetworkQueue.put(request);continue;}// If it is completely expired, just send it to the network.if (entry.isExpired()) {request.addMarker("cache-hit-expired");request.setCacheEntry(entry);mNetworkQueue.put(request);continue;}// We have a cache hit; parse its data for delivery back to the request.request.addMarker("cache-hit");Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));request.addMarker("cache-hit-parsed");if (!entry.refreshNeeded()) {// Completely unexpired cache hit. Just deliver the response.mDelivery.postResponse(request, response);} else {// Soft-expired cache hit. We can deliver the cached response,// but we need to also send the request to the network for// refreshing.request.addMarker("cache-hit-refresh-needed");request.setCacheEntry(entry);// Mark the response as intermediate.response.intermediate = true;// Post the intermediate response back to the user and have// the delivery then forward the request along to the network.mDelivery.postResponse(request, response, new Runnable() {@Overridepublic void run() {try {mNetworkQueue.put(request);} catch (InterruptedException e) {// Not much we can do about this.}}});}} catch (InterruptedException e) {// We may have been interrupted because it was time to quit.if (mQuit) {return;}continue;}}}

add方法的实现还是比较复杂的。我们梳理一下关键的任务:

(1)从缓存队列中取出一个请求

(2)从缓存中检索请求,如果没在缓存中 ,则直接分发给NetWorkDispatcher

(3)判断缓存是否到期限,如果到期限,则直接分发给NetWorkDispatcher

(4)如果有一个缓存命中,则解析数据以便响应请求

4.NetworkDispatcher.run

上面分析了CacheDispatcher的run方法,接下来,我们看一下NetworkDispatcher的run方法:

public void run() {Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);Request request;while (true) {try {// Take a request from the queue.request = mQueue.take();} catch (InterruptedException e) {// We may have been interrupted because it was time to quit.if (mQuit) {return;}continue;}try {request.addMarker("network-queue-take");// If the request was cancelled already, do not perform the// network request.if (request.isCanceled()) {request.finish("network-discard-cancelled");continue;}// Tag the request (if API >= 14)if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());}// Perform the network request.NetworkResponse networkResponse = mNetwork.performRequest(request);request.addMarker("network-http-complete");// If the server returned 304 AND we delivered a response already,// we're done -- don't deliver a second identical response.if (networkResponse.notModified && request.hasHadResponseDelivered()) {request.finish("not-modified");continue;}// Parse the response here on the worker thread.Response<?> response = request.parseNetworkResponse(networkResponse);request.addMarker("network-parse-complete");// Write to cache if applicable.// TODO: Only update cache metadata instead of entire record for 304s.if (request.shouldCache() && response.cacheEntry != null) {mCache.put(request.getCacheKey(), response.cacheEntry);request.addMarker("network-cache-written");}// Post the response back.request.markDelivered();mDelivery.postResponse(request, response);} catch (VolleyError volleyError) {parseAndDeliverNetworkError(request, volleyError);} catch (Exception e) {VolleyLog.e(e, "Unhandled exception %s", e.toString());mDelivery.postError(request, new VolleyError(e));}}}

做的主要工作如下:

(1)从队列中取请求

(2)执行网络请求

(3)解析请求数据并将请求写入缓存

(4)返回响应信息

4.NetWork.performRequest

NetworkDispatcher通过NetWork.performRequest来执行网络请求。NetWork是一个接口,BasicNetwork是具体的实现类。接下来,我们看一下这个方法:

public NetworkResponse performRequest(Request<?> request) throws VolleyError {long requestStart = SystemClock.elapsedRealtime();while (true) {HttpResponse httpResponse = null;byte[] responseContents = null;Map<String, String> responseHeaders = new HashMap<String, String>();try {// Gather headers.Map<String, String> headers = new HashMap<String, String>();addCacheHeaders(headers, request.getCacheEntry());httpResponse = mHttpStack.performRequest(request, headers);StatusLine statusLine = httpResponse.getStatusLine();int statusCode = statusLine.getStatusCode();responseHeaders = convertHeaders(httpResponse.getAllHeaders());// Handle cache validation.if (statusCode == HttpStatus.SC_NOT_MODIFIED) {return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,request.getCacheEntry().data, responseHeaders, true);}// Some responses such as 204s do not have content.  We must check.if (httpResponse.getEntity() != null) {responseContents = entityToBytes(httpResponse.getEntity());} else {// Add 0 byte response as a way of honestly representing a// no-content request.responseContents = new byte[0];}// if the request is slow, log it.long requestLifetime = SystemClock.elapsedRealtime() - requestStart;logSlowRequests(requestLifetime, request, responseContents, statusLine);if (statusCode < 200 || statusCode > 299) {throw new IOException();}return new NetworkResponse(statusCode, responseContents, responseHeaders, false);} catch (SocketTimeoutException e) {attemptRetryOnException("socket", request, new TimeoutError());} catch (ConnectTimeoutException e) {attemptRetryOnException("connection", request, new TimeoutError());} catch (MalformedURLException e) {throw new RuntimeException("Bad URL " + request.getUrl(), e);} catch (IOException e) {int statusCode = 0;NetworkResponse networkResponse = null;if (httpResponse != null) {statusCode = httpResponse.getStatusLine().getStatusCode();} else {throw new NoConnectionError(e);}VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());if (responseContents != null) {networkResponse = new NetworkResponse(statusCode, responseContents,responseHeaders, false);if (statusCode == HttpStatus.SC_UNAUTHORIZED ||statusCode == HttpStatus.SC_FORBIDDEN) {attemptRetryOnException("auth",request, new AuthFailureError(networkResponse));} else {// TODO: Only throw ServerError for 5xx status codes.throw new ServerError(networkResponse);}} else {throw new NetworkError(networkResponse);}}}}

也是比较长的一个方法,这也是网络请求的一些具体古城。我们一步一步跟着代码和注释分析下关键的流程:

(1)收集Headers

(2)处理缓存验证

(3)记录很慢的网络请求

5.HttpStack.performRequest

还记得我们最早的时候提到过的HttpStack吗,在上面的代码中,我们又看到了他的身影。接下来,我们看一下,HttpStack.performRequest方法。HttpStack也是一个接口,其实现类则是我们一开始说的HurlStack和HttpClientStack。我们看一下具体的方法:

public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)throws IOException, AuthFailureError {HttpUriRequest httpRequest = createHttpRequest(request, additionalHeaders);addHeaders(httpRequest, additionalHeaders);addHeaders(httpRequest, request.getHeaders());onPrepareRequest(httpRequest);HttpParams httpParams = httpRequest.getParams();int timeoutMs = request.getTimeoutMs();// TODO: Reevaluate this connection timeout based on more wide-scale// data collection and possibly different for wifi vs. 3G.HttpConnectionParams.setConnectionTimeout(httpParams, 5000);HttpConnectionParams.setSoTimeout(httpParams, timeoutMs);return mClient.execute(httpRequest);}

上面是HttpClientStack的performRequest方法,我们可以看到一些很常规的操作:获取Headers,获取Params,获取网络超时时间等,最后使用HttpClient调用execute方法去执行一个http请求。好了,终于到了最后执行请求的地方了,我们对于Volley的关键源码分析到此为止。有兴趣的可以看一下HurlStack执行请求的代码,其实前半部分差不多,后半部分有点差别。这也是因为我们一开始说到的,Android2.2及以下版本以及Android2.3及以上版本对执行http请求的不同处理方式,感兴趣的可以自己去研究一下。

五.部分类图

如下是几部分的类图,仅供参考:

(1)Request相关的类图:

(2)Error相关的类图:

(3)HttpStack相关类图:

最后,总结一下:分析源码真的是一项很累的工作。自己辞职后有很多的空闲时间,又很喜欢写代码看源码。怎么说呢,没工作比工作都累吧。最近两三周的时间,基本每天都在看源码,写代码,写博客,很累但是也很充实。希望自己能尽快的找到一份满意的工作,到时候估计也没这么多精力写博客到凌晨了。后面,我还会陆陆续续的更新博客。既然选择了做一件事,就要做好!

Android最火的框架系列(四)Volley相关推荐

  1. Android最火的框架系列(五)GreenDao

    其实工作以来,基本没跟数据库打过交道.今年年初,做一个项目,里面有数据持久化模块.当时尝试使用GreenDao,但是由于公司不让使用外网,连导入GreenDao都很困难,所以,最后不得已使用了Sqli ...

  2. android编译时注解,Android编译时注解框架系列2-Run Demo

    概述 先讲一下编写<Android编译时注解框架>的初衷吧,APT其实并不难,可以说是简单且高效,但关于APT的资料却并不多,甚至很多人都不知道这么一个技术.国内关于APT的博客屈指可数, ...

  3. Android Glide图片加载框架(四)回调与监听

    文章目录 Android Glide图片加载框架系列文章 Android Glide图片加载框架(一)基本用法 Android Glide图片加载框架(二)源码解析之with() Android Gl ...

  4. 【转】Android 最火框架XUtils之注解机制详解

    原文:http://blog.csdn.net/rain_butterfly/article/details/37931031 在上一篇文章Android 最火的快速开发框架XUtils中简单介绍了x ...

  5. 从零开始搭建Android框架系列

    原文链接:http://www.jianshu.com/nb/3767449 开篇介绍和工程目录结构[从零开始搭建android框架系列(1)] 不容错过,最全的安卓架构合集[从零开始搭建androi ...

  6. Android Framework 框架系列之PowerManager

    极力推荐Android 开发大总结文章:欢迎收藏程序员Android 力荐 ,Android 开发者需要的必备技能 本篇文章主要介绍 Android 开发中的部分知识点,通过阅读本篇文章,您将收获以下 ...

  7. Android面试基础之BroadcastReceiver详解(斗帝养成系列四)

    斗帝养成 大斗师,一至九星,斗气铠甲,斗气外放,聚气化固态,呈菱形.别说自己尽力了,那只是自欺欺人的假话. Android面试基础之Activity详解(斗帝养成系列一) Android面试基础之Se ...

  8. Android 6.0 PM机制系列(四) APK安装需要空间分析

    前言 在Android 9.0 PM机制系列(四) APK安装需要空间分析文章中,我们重点分析了Android9.0需要的最小APK安装存储空间大小.结论就是:只要系统空间小于Math.min(get ...

  9. Android 开发 框架系列 百度语音合成

    Android 开发 框架系列 百度语音合成 官方文档:http://ai.baidu.com/docs#/TTS-Android-SDK/6d5d6899 官方百度语音合成控制台:https://c ...

最新文章

  1. oracle重启一个节点集群,帮忙分析一例数据库两节点集群每隔几个月节点重启
  2. Windows的端口列表(转载)
  3. Python工程师求职必知的经典面试题
  4. hbm2java和hbm2ddl的使用步骤
  5. 盘点近期大热对比学习模型:MoCo/SimCLR/BYOL/SimSiam
  6. 解读浮动闭合最佳方案:clearfix
  7. tomcat安装启动配置
  8. java什么叫声明异常_java – 声明异常而不是处理它的重点是什么
  9. jenkins 文件服务器,jenkins 部署文档
  10. leetcode python3 简单题125. Valid Palindrome
  11. go-mysql数据-查询--输入数据--实战2
  12. 拓端tecdat|R语言POT超阈值模型和极值理论EVT分析
  13. ColorDict词典下载
  14. 快速明白ARCore + 上手
  15. 同花顺手机显示切换服务器,同花顺怎么开多个副屏,同花顺一机多屏显示设置...
  16. matlab 隐函数求偏导数,[对常数的隐函数的求导]隐函数求偏导数如图,为什么F对x求偏导能把z看成常数z不是对x的导数吗~...
  17. 应聘总经理的答卷,供大家打分
  18. Android 三种拨号方式(kotlin)
  19. python中函数的学习
  20. 使用Nexus搭建Maven私服教程(附:nexus上传、下载教程)

热门文章

  1. catalina 无法验证macos_macOS Catalina 无法安装是什么原因?
  2. Redisson分布式调度任务小栗子
  3. Inferred type S for type parameter S is not within its bound
  4. 提高元认知能力时刻掌握方向舵主动控制生命航向
  5. one class SVM
  6. web自动化测试-第四讲: 三种时间等待
  7. cpu和内存占用过高,但是任务管理器中的进程占用的内存和cpu看不出来
  8. Holt-Winters模型原理分析及代码实现(python)
  9. java 计算组合_java – 计算所有可能的组合
  10. CSAPP实验记录(二)Bomb Lab