# re: ascent wow 2007-08-25 00:46 聂文龙

最新的传送人源代码 (Mangos的)

//sc_teleport.cpp

#include "../sc_defines.h"

bool GossipHello_sc_teleport(Player *player, Creature *_Creature)

{

player->ADD_GOSSIP_ITEM( 0, " 主城传送 " , 1, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " 初级副本传送 " , 1, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " 中级副本传送 " , 1, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " 团队副本传送(30G) " , 1, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " 外域副本传送1(50G) " , 1, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " 外域副本传送2(50G) " , 1, GOSSIP_ACTION_INFO_DEF + 10);

player->ADD_GOSSIP_ITEM( 0, " 个人银行 " , 8, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " 开通飞行点(30G) " , 6, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " 领取工资10G/小时 " , 9, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " 外域传送(5G) " , 1, GOSSIP_ACTION_INFO_DEF + 9);

player->ADD_GOSSIP_ITEM( 0, " 野外BOSS传送(10G) " , 1, GOSSIP_ACTION_INFO_DEF + 11);

player->SEND_GOSSIP_MENU(99999,_Creature->GetGUID());

return true;

}

void SendDefaultMenu_SC_teleport(Player *player, Creature *_Creature, uint32 action)

{

switch(action) {

// 主城传送

case GOSSIP_ACTION_INFO_DEF + 1 :

player->ADD_GOSSIP_ITEM( 0, " 联盟 暴风城 " , 2, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " 联盟 铁炉堡 " , 2, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " 联盟 达纳苏斯 " , 2, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " 联盟 埃索达 " , 2, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " 部落 奥格瑞玛 " , 2, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " 部落 雷霆崖 " , 2, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " 部落 幽暗城 " , 2, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " 部落 银月城 " , 2, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " 中立 棘齿城 " , 2, GOSSIP_ACTION_INFO_DEF + 9);

player->ADD_GOSSIP_ITEM( 0, " 中立 藏宝海湾 " , 2, GOSSIP_ACTION_INFO_DEF + 10);

player->ADD_GOSSIP_ITEM( 0, " 中立 加基森 " , 2, GOSSIP_ACTION_INFO_DEF + 11);

player->ADD_GOSSIP_ITEM( 0, " 中立 塞纳里奥要塞 " , 2, GOSSIP_ACTION_INFO_DEF + 12);

player->SEND_GOSSIP_MENU(99991,_Creature->GetGUID());

break;

// 初级副本

case GOSSIP_ACTION_INFO_DEF + 2 :

player->ADD_GOSSIP_ITEM( 0, " ·[14] 怒焰裂谷 " , 3, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·[19] 死亡矿井 " , 3, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·[22] 哀嚎洞穴 " , 3, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·[24] 影牙城堡 " , 3, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·[26] 黑暗深渊 " , 3, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·[27] 暴风城监狱 " , 3, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·[31] 剃刀沼泽 " , 3, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·[33] 诺莫瑞根 " , 3, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·[40] 血色修道院 " , 3, GOSSIP_ACTION_INFO_DEF + 9);

player->ADD_GOSSIP_ITEM( 0, " ·[42] 剃刀高地 " , 3, GOSSIP_ACTION_INFO_DEF + 10);

player->ADD_GOSSIP_ITEM( 0, " ·[45] 奥达曼 " , 3, GOSSIP_ACTION_INFO_DEF + 11);

player->SEND_GOSSIP_MENU(99992,_Creature->GetGUID());

break;

// 中级副本

case GOSSIP_ACTION_INFO_DEF + 3 :

player->ADD_GOSSIP_ITEM( 0, " ·[46] 祖尔法拉克 " , 4, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·[49] 玛拉顿 " , 4, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·[53] 失落的神庙 " , 4, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·[57] 黑石深渊 " , 4, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 通灵学院 " , 4, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 厄运之槌 (北区) " , 4, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 厄运之槌 (东区) " , 4, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 厄运之槌 (西区) " , 4, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 斯坦索姆 " , 4, GOSSIP_ACTION_INFO_DEF + 9);

player->ADD_GOSSIP_ITEM( 0, " ·[60] 黑石塔下 " , 4, GOSSIP_ACTION_INFO_DEF + 10);

player->SEND_GOSSIP_MENU(99993,_Creature->GetGUID());

break;

// 高级副本

case GOSSIP_ACTION_INFO_DEF + 4 :

player->ADD_GOSSIP_ITEM( 0, " ·[团] 溶火之心 " , 5, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 黑石塔上 " , 5, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 祖尔格拉布 " , 5, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 黑翼之巢 " , 5, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 安其拉 " , 5, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 安其拉废墟 " , 5, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 奥妮克希亚的巢穴 " , 5, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 纳克萨玛斯 " , 5, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 冰龙巢穴 " , 5, GOSSIP_ACTION_INFO_DEF + 9);

player->SEND_GOSSIP_MENU(99994,_Creature->GetGUID());

break;

// 外域副本1

case GOSSIP_ACTION_INFO_DEF + 5 :

player->ADD_GOSSIP_ITEM( 0, " ·[团] 暴风城超级监狱 " , 7, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 卡拉赞 " , 7, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 遗忘之井" , 7, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 鬼魂之地 " , 7, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 地狱火堡垒 " , 7, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 风暴要塞 " , 7, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 奥金顿 " , 7, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 黑暗神庙 " , 7, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 赞格沼泽 " , 7, GOSSIP_ACTION_INFO_DEF + 9);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 格鲁尔的巢穴 " , 7, GOSSIP_ACTION_INFO_DEF + 10);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 黑色沼泽 " , 7, GOSSIP_ACTION_INFO_DEF + 11);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 盘牙洞穴 " , 7, GOSSIP_ACTION_INFO_DEF + 12);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 玛瑟里顿的巢穴 " , 7, GOSSIP_ACTION_INFO_DEF + 13);

player->SEND_GOSSIP_MENU(99994,_Creature->GetGUID());

break;

// 外域副本2

case GOSSIP_ACTION_INFO_DEF + 10 :

player->ADD_GOSSIP_ITEM( 0, " ·[团] 破碎大厅 " , 10, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 血熔炉 " , 10, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 波塔尼卡 " , 10, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 亚克崔兹 " , 10, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 麦克那尔 " , 10, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 凤凰大厅 " , 10, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 奴隶监狱 " , 10, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 蒸汽洞窟 " , 10, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·[团] 毒牙沼泽 " , 10, GOSSIP_ACTION_INFO_DEF + 9);

player->SEND_GOSSIP_MENU(99994,_Creature->GetGUID());

break;

// 外域

case GOSSIP_ACTION_INFO_DEF + 9 :

player->ADD_GOSSIP_ITEM( 0, " ·黑暗之门 " , 11, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " ·永歌森林 " , 11, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " ·艾克索达 " , 11, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " ·海加尔山 " , 11, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " ·青草平原 " , 11, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " ·翠叶森林 " , 11, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " ·沙塔斯城 " , 11, GOSSIP_ACTION_INFO_DEF + 7);

player->ADD_GOSSIP_ITEM( 0, " ·哈兰 " , 11, GOSSIP_ACTION_INFO_DEF + 8);

player->ADD_GOSSIP_ITEM( 0, " ·风暴尖塔 " , 11, GOSSIP_ACTION_INFO_DEF + 9);

player->SEND_GOSSIP_MENU(99994,_Creature->GetGUID());

break;

// 野外BOSS

case GOSSIP_ACTION_INFO_DEF + 11 :

player->ADD_GOSSIP_ITEM( 0, " 暮色森林 " , 12, GOSSIP_ACTION_INFO_DEF + 1);

player->ADD_GOSSIP_ITEM( 0, " 辛特兰 " , 12, GOSSIP_ACTION_INFO_DEF + 2);

player->ADD_GOSSIP_ITEM( 0, " 灰谷 " , 12, GOSSIP_ACTION_INFO_DEF + 3);

player->ADD_GOSSIP_ITEM( 0, " 艾萨拉 " , 12, GOSSIP_ACTION_INFO_DEF + 4);

player->ADD_GOSSIP_ITEM( 0, " 菲拉斯 " , 12, GOSSIP_ACTION_INFO_DEF + 5);

player->ADD_GOSSIP_ITEM( 0, " 诅咒之地 " , 12, GOSSIP_ACTION_INFO_DEF + 6);

player->ADD_GOSSIP_ITEM( 0, " 水晶谷 " , 12, GOSSIP_ACTION_INFO_DEF + 7);

player->SEND_GOSSIP_MENU(99991,_Creature->GetGUID());

break;

}

return true;

}

bool GossipSelect_sc_teleport(Player *player, Creature *_Creature, uint32 sender, uint32 action )

{

switch(sender) {

// 主选单

case 1 :

SendDefaultMenu_sc_Teleport(player, _Creature, action);

break;

// 各大主城

case 2 :

switch(action) {

// 暴风城 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(0,-9065,434,94,0);

break;

// 铁炉堡

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(0,-5032,-819,495,0);

break;

// 达纳苏斯

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(1,9961,2055,1329,0);

break;

// 埃索达

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(530,-4071.7,-12036.7,-1.5,0);

break;

// 奥格瑞玛

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(1,1317,-4383,27,0);

break;

// 雷霆崖

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(1,-1391,140,23,0);

break;

// 幽暗城

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(0,1909,235,53,0);

break;

// 棘齿城 */

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(1,-977,-3788,6,0);

break;

// 银月城

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(530,9336.9,-7278.4,13.6,0);

break;

// 藏宝海湾

case GOSSIP_ACTION_INFO_DEF + 10 :

player->TeleportTo(0,-14302,518,9,0);

break;

// 藏宝海湾

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(0,-14302,518,9,0);

break;

// 加基森

case GOSSIP_ACTION_INFO_DEF + 11 :

player->TeleportTo(1,-7103.7,-2961.6,10.8,0);

break;

// 塞纳里奥要塞

case GOSSIP_ACTION_INFO_DEF + 12 :

player->TeleportTo(1,-6831.1,748.8,42.5,0);

break;

}

break;

// 初级副本

case 3 :

switch(action) {

// ·[14] 怒焰裂谷 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(389,2.024650,-10.021000,-16.187500,0);

break;

// ·[19] 死亡矿井

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(36,-16.4,-383.07,61.78,0);

break;

// ·[22] 哀嚎洞

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(43,-161.841995,133.266998,-73.866203,0);

break;

// ·[24] 影牙城堡

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(33,-228.19,2110.56,76.89,0);

break;

// ·[26] 黑暗深渊

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(48,-150.367004,102.995003,-40.555801,0);

break;

// ·[27] 暴风城监狱

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(34,48.29,0.45,-16.14,0);

break;

// ·[31] 剃刀沼泽

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(47,1943,1544,82,0);

break;

// ·[33] 诺莫瑞根

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(90,-332.562988,-3.445,-152.845993,0);

break;

// ·[40] 血色修道院

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(189,855.903992,1321.939941,18.673000,0);

break;

// ·[42] 剃刀高地

case GOSSIP_ACTION_INFO_DEF + 10 :

player->TeleportTo(129,2593.209961,1109.459961,51.093300,0);

break;

// ·[45] 奥达曼

case GOSSIP_ACTION_INFO_DEF + 11 :

player->TeleportTo(70,-227.529007,45.009800,-46.019600,0);

break;

}

break;

// 中级副本

case 4:

switch(action) {

// ·[46] 祖尔法拉克 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(209,1213,841,8.9,0);

break;

// ·[49] 玛拉顿

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(349,1012.700012,-459.317993,-43.547100,0);

break;

// ·[53] 失落的神庙

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(109,-313.369995,99.955399,-131.848999,0);

break;

// ·[57] 黑石深渊

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(230,456.928986,34.927700,-69.388100,0);

break;

// ·[60] 通灵学院

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(289,199,126,135,0);

break;

// ·[60] 厄运之槌 (北区)

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(429,255.164001,-17.024200,-2.560600,0);

break;

// ·[60] 厄运之槌 (东区)

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(429,46.24,-155.53,-2.71349,0);

break;

// ·[60] 厄运之槌 (西区)

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(429,32.722599,159.417007,-3.470170,0);

break;

// ·[60] 斯坦索姆

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(329,3392,-3379,143,0);

break;

// ·[60] 黑石塔下

case GOSSIP_ACTION_INFO_DEF + 10 :

player->TeleportTo(229,78.19,-227.63,49.72,0);

break;

}

break;

// 高级副本

case 5:

uint32 price_flags3;

price_flags3 = 300000; //收30G的钱

if (player->GetMoney() >= price_flags3)

{

switch(action) {

// ·[团] 溶火之心 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(409,1089.601685,-470.190247,-106.413055,0);

break;

// ·[团] 黑石塔上

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(229,78.339836,-227.793518,49.7103,0);

break;

// ·[团] 祖尔格拉布

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(309,-11916,-1251.469971,92.32,0);

break;

// ·[团] 黑翼之巢

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(469,-7674.470215,-1108.380005,396.649994,0);

break;

// ·[团] 安其拉

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(531,-8212.002930,2034.474854,129.141342,0);

break;

// ·[团] 安其拉废墟

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(509,-8443.475586,1518.648560,31.906958,0);

break;

// ·[团] 奥妮克希亚的巢

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(249,30.010290,-58.840508,-5.325367,0);

break;

//·[团] 纳克萨玛斯

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(533,3005.87,-3435.01,293.882,0);

break;

// ·[团] 冰龙巢

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(533,3700.35,-5185.92,143.957,4.403038,0);

break;

}

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID())

break;

//外域副本 1

case 7:

uint32 price_flags1;

price_flags1 = 500000; //收50G的钱

if (player->GetMoney() >= price_flags1)

{

switch(action) {

// 暴风城超级监狱 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(0,-8644.160156,595.669983,95.699997,0);

break;

// 卡拉赞

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(532, -11107.950195, -2002.060059, 49.889999, 0);

break;

// 遗忘之井

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(0, -11068.07313, -1811.069946, 52.820000, 0);

break;

// 鬼魂之地

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(530, 6851.197266, -7993.672852, 192.292496, 0);

break;

// 地狱火堡垒

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(543, -1355.817261, 1646.834595, 68.447365, 0);

break;

// 风暴要塞

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(530, 3087.556885, 1387.229980, 185.037415,0);

break;

// 奥金顿

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(555, 2.164014, 0.402381, -1.127880, 0);

break;

// 黑暗神庙

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(530, -3562.800049, 247.600006, 42.896927, 0);

break;

// 赞格沼泽

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(530, 919.007629, 6854.861816, -66.432899, 0);

break;

// 戈鲁尔之巢

case GOSSIP_ACTION_INFO_DEF + 10 :

player->TeleportTo(530, 3543.437012, 5079.009766, 0.952552, 0);

break;

// 黑色沼泽

case GOSSIP_ACTION_INFO_DEF + 11 :

player->TeleportTo(269, -2095.298584, 7125.536133, 34.588596, 0);

break;

// 盘牙洞穴

case GOSSIP_ACTION_INFO_DEF + 12 :

player->TeleportTo(548, 29.142296, -57.074600, -71.733269, 0);

break;

// 玛瑟里顿的巢穴

case GOSSIP_ACTION_INFO_DEF + 13 :

player->TeleportTo(544, 188.414261, 29.327892, 67.934464, 0);

break;

}

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID())

break;

//开飞行点

case 6:

uint32 price_flags;

price_flags = 300000; //收30G的钱

if (player->GetMoney() >= price_flags)

{

player->ModifyMoney(-int32(price_flags));

for (uint8 i=0; i<8; i++)

{ player->SetTaximask(i, 0xFFFFFFFF); }

player->SEND_GOSSIP_MENU(99998,_Item->GetGUID());

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID());

break;

//外域副本 2

case 10 :

uint32 price_flags2;

price_flags2 = 500000; //收50G的钱

if (player->GetMoney() >= price_flags2)

{

switch(action) {

// 破碎大厅 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(540, -41.000000, -22.000000, -14.000000, 0);

break;

// 血熔炉

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(542, -3.000000, 11.000000, -45.000000, 0);

break;

// 波塔尼卡

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(553, 40.000000, -28.600000, -1.100000,0);

break;

// 亚克崔兹

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(552, -1.200000, 0.000000, -0.200000, 0);

break;

// 麦克那尔

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(554, -28.900000, 0.700000, -1.800000, 0);

break;

// 凤凰大厅

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(550, -6.800000, -0.900000, -2.400000, 0);

break;

// 奴隶监狱

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(547, 123.146225, -122.687210, -0.446336, 0);

break;

// 蒸汽洞窟

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(545, -7.500000, 5.900000, -4.300000, 0);

break;

// 毒牙沼泽

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(546, 14.913731, -19.914341, -2.755679, 0);

break;

}

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID())

break;

//银行

case 8 :

player->GetSession()->SendShowBank( player->GetGUID() );

break;

//工资

case 9 :

if(player->GetLevelPlayedTime() > 3600) // 条件检查你在线时间大于60秒.这可以自己改

{

player->ModifyMoney(int32(100000)); //满足条件获得10金币

player->SetInGameTime(uint32(NULL)); //将在玩家线时间归零

}

else

{

player->SEND_GOSSIP_MENU(199990,_Item->GetGUID());

}

break;

//外域

case 11 :

uint32 price_flags4;

price_flags4 = 50000; //收5G的钱

if (player->GetMoney() >= price_flags4)

{

switch(action) {

// 黑暗之门 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(530,-246.600006,946.000000,84.400002,0);

break;

// 永歌森林

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(530,9336.900391,-7278.399902,13.600000,0);

break;

// 艾克索达

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(530,-4043.632813,-11933.284180,-0.057945,0);

break;

// 海加尔山

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(534,5070.084473,-1791.984497,1320.995483,0);

break;

// 青草平原

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(169,-2674.500000,-2275.800049,148.092743,0);

break;

// 翠叶森林

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(169,2737.508057,-3318.579590,101.882820,0);

break;

// 沙塔斯城

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(530,-1889,5433,-11,0);

break;

// 哈兰

case GOSSIP_ACTION_INFO_DEF + 8 :

player->TeleportTo(530,-1567,7959,-21,0);

break;

// 风暴尖塔

case GOSSIP_ACTION_INFO_DEF + 9 :

player->TeleportTo(530,4151,3041,339,0);

break;

}

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID())

break;

//外域

case 12 :

uint32 price_flags4;

price_flags4 = 100000; //收10G的钱

if (player->GetMoney() >= price_flags4)

{

switch(action) {

// 暮色森林 统一格式说明:(MapID, X, Y, Z, 0);

case GOSSIP_ACTION_INFO_DEF + 1 :

player->TeleportTo(0,-10526.168945,-434.996796,50.894821,0);

break;

// 辛特兰

case GOSSIP_ACTION_INFO_DEF + 2 :

player->TeleportTo(0,759.605713,-3893.341309,116.475304,0);

break;

// 灰谷

case GOSSIP_ACTION_INFO_DEF + 3 :

player->TeleportTo(1,3120.289307,-3439.444336,139.566345,1);

break;

// 艾萨拉

case GOSSIP_ACTION_INFO_DEF + 4 :

player->TeleportTo(1,2622.219971,-5977.930176,100.562897,1);

break;

// 菲拉斯

case GOSSIP_ACTION_INFO_DEF + 5 :

player->TeleportTo(1,-2741.290039,2009.481323,31.877323,1);

break;

// 诅咒之地

case GOSSIP_ACTION_INFO_DEF + 6 :

player->TeleportTo(0,-12234.000000,-2474.000000,-3.000000,0);

break;

//水晶谷

case GOSSIP_ACTION_INFO_DEF + 7 :

player->TeleportTo(1,-6292.463379,1578.029053,0.155348,1);

break;

}

}

else player->SEND_GOSSIP_MENU(99997,_Item->GetGUID())

break;

}

player->CLOSE_GOSSIP_MENU();

return true;

}

void AddSC_sc_teleport()

{

Script *newscript;

newscript = new Script;

newscript->Name="teleport";

newscript->pGossipHello = &GossipHello_sc_teleport;

newscript->pGossipSelect = &GossipSelect_sc_teleport;

m_scripts[nrscripts++] = newscript;

}  回复  更多评论

outland服务器注册,ascent wow相关推荐

  1. 如何解除服务器注册,《天龙八部手游》服务器注册上限怎么办 服务器注册方法...

    导 读 天龙八部手游服务器注册上限解决办法由九游小编为大家带来,有玩家反映现在注册天龙八部手游有的服务器会提示"本服务器的注册已达到上限",天龙八部手游服务器的注册已达到上限怎么办 ...

  2. 让域控制器强制向DNS服务器注册SRV记录

    1.1.1 让域控制器向DNS服务器注册SRV记录 由于某种原因,装完活动目录后发现DNS上的正向区域和SRV记录没有或不全,你需要采取一下措施,强制让域控制器向DNS注册SRV记录. 下面先删除DN ...

  3. 服务器的iso文件,裸金属服务器注册ISO文件

    裸金属服务器注册ISO文件 内容精选 换一换 通过安装Linux环境下的端口映射软件"rinetd"来满足公网IP访问裸金属服务器内部虚拟机的诉求.以CentOS 7系列为例,具体 ...

  4. XShell的SSH服务器拒绝了密码、无法跳过PublicKey验证、未在服务器注册等问题

    XShell和SSH的一系列问题 今天在帮忙做网络拓扑的时候遇到了一点小插曲,正常的服务器可以通过用户和密码来进行Xshell连接的,但是今天在输入了用户名和密码之后,总是要跳出上传publickey ...

  5. 让域控制器向DNS服务器注册SRV记录

    让域控制器向DNS服务器注册SRV记录 由于某种原因,装完活动目录后发现DNS上的正向区域和SRV记录没有或不全,您需要采取以下措施,强制让域控制器向DNS注册SRV记录. 下面先删除DNS服务器上的 ...

  6. 猎人服务器注册满了怎么办,猎人手游一区爆满怎么进?一区爆满注册进入方法介绍[多图]...

    猎人手游一区爆满应该怎么办?很多小伙伴应该都想到1区去玩吧,因为1区最火爆,也最热闹,但是很多刚玩的小伙伴想进一区,却进不去,难道没有办法进去了吗?很多小伙伴都不知道怎么进,下面就由小编带大家看看怎么 ...

  7. TrinityCore魔兽世界服务器-注册网站

    前言 WoWSimpleRegistration是azerothcore官方提供的账号注册页面的项目. 同TrinityCore类似,azerothcore也是一个模拟魔兽世界的开源项目. WoWSi ...

  8. 怎么在我的世界服务器注册,我的世界服务器怎么注册

    minecraft(我的世界或MC)是一款建筑类休闲游戏,主要以搭建建筑物和改造世界为乐趣,透过不同方块的组合与拼凑,轻而易举的就能制作出小木屋.城堡.城市甚至一个世界.那么问题来了,我的世界服务器应 ...

  9. 王者体验服服务器注册人数已满,王者荣耀体验服注册人数达到上限怎么回事?体验服测试最新申请方法...

    王者荣耀体验服测试资格申请已经改版了,不知各位玩家有没有注意到,在体验服申请官网上已经去掉了上期体验服申请时间吗,官方不再是不定期的开启测试资格申请,而是更改为可实时申请了,对于一直都没有体验服号的玩 ...

最新文章

  1. ubuntu 10.04 安装 pyquery
  2. Android studio | From Zero To One ——简单布局(View和LinearLayout)
  3. visio调整形状位置_VISIO绘图技巧—三相桥式全控整流电路绘制
  4. y空间兑换代码_Python爬虫实战:QQ空间全自动点赞工具
  5. Dojo学习笔记(一):Hello Dojo!
  6. 超级签名源码_企业签名和超级签名有哪些区别?
  7. CPU 是如何执行任务的?
  8. 不同网段通过静态路由实现互通,华为S5700交换机开启telnet远程指定IP登陆配置(强烈推荐)
  9. MySQL8 Zip的下载和安装
  10. tidyverse —— dplyr包
  11. WCF去掉证书验证(转载)
  12. PMP教材要改版了,考试要趁早吗?
  13. 4x4矩阵键盘扫描c语言程序,技巧:C语言超经典矩阵键盘连接,流程图和扫描程序...
  14. matlab fftshift
  15. 思科网络工程师面试题
  16. Redis的持久化方式
  17. 【luogu P3804】【模板】后缀自动机 (SAM)
  18. Python爬取必应壁纸
  19. java英文翻译_Java实现英文文本单词翻译器功能的简单实例
  20. Python实现坦克大战(TankWar)游戏

热门文章

  1. 彻底卸载网易UU网游加速器的方法
  2. Vuex实现城市选择功能
  3. centos7.7 nginx+mariadb+php搭建Dz论坛最新版安装
  4. Github 标星 3w+,热榜第一,实现所有算法!
  5. 6轴机器人直线插补运动
  6. xx.web文件放置
  7. warning C4183: “GetDocument”: 缺少返回类型;假定为返回“int”的成员函数
  8. 微信小程序开发源码集合平台系统 完整前后端+安装教程
  9. 微信小程序 实现搜索功能
  10. 三菱R系列PLC程序 全部采用ST语言编写,内部使用函数块和结构体,程序思路清晰