vr手柄设置

Virtual reality is the next big thing in digital gaming…and this time it might even stick around. But one of the biggest hurdles to adoption for VR systems like the Oculus Rift and the HTC Vive is that, at the end of the day, you’re strapping a screen to your face and tethering yourself to a computer. Having a thick bundle of cables rip off your headset just as you’re getting into the game is a long way from the immersive future we’ve been promised.

虚拟现实是数字游戏中的下一件大事……这次,它甚至可能会持续存在。 但是,采用Oculus Rift和HTC Vive等VR系统的最大障碍之一是,最终,您将屏幕绑在了脸上,并将自己束缚在计算机上。 在您进入游戏时,将一束厚厚的电缆从耳机上扯下来,距离我们所承诺的身临其境的未来还有很长的路要走。

Developers and engineers have been working on a wireless solution almost since the beginning of this VR renaissance. We’re not quite there yet—there aren’t any full-power solutions that are wireless out of the box, at least at the moment. But those willing to try some unconventional solutions for their setup can get a taste of wireless VR freedom today, and the rest of us can look forward to some of them tomorrow.

自从VR复兴开始以来,开发人员和工程师就一直在研究无线解决方案。 我们还没有到位-至少目前没有无线可用的全功率解决方案。 但是,那些愿意尝试一些非常规解决方案来进行设置的人今天可以尝尝无线VR的自由,而我们其余的人则可以期待明天的其中一些。

便宜,简单的选择:移动VR耳机 (The Cheap, Easy Option: Mobile VR Headsets)

Technically all of the mobile solutions for VR are wireless, in that they rely on phones that are already sans wires. This has some obvious advantages: it doesn’t require a significant investment, since all of the important technology is already in your expensive phone and the headset is little more than a fancy housing and a set of lenses to “blow up” the high-resolution phone screen. Google’s older Cardboard VR system is literally named after how cheap it is, though anyone who wants something a little more chic than a cardboard Viewmaster can spring for a more durable plastic version. Google Daydream and Samsung Gear VR are more capable, including more elaborate headsets (that actually stay on your head) and gamepad support, but they are practically limited to mobile-style games at the moment. There’s also the compatibility issue: both of these systems require Android and a relatively narrow selection of expensive phones.

从技术上讲,所有用于VR的移动解决方案都是无线的,因为它们依赖于已经没有电线的电话。 这样做有一些明显的优势:不需要大量投资,因为所有重要技术都已经在您的昂贵手机中了,而且耳机只不过是一个精美的外壳和一副用于“炸毁”高音质镜头的镜片。分辨率手机屏幕。 Google较旧的Cardboard VR系统的字面意思是它的价格便宜,尽管任何想要比纸板Viewmaster时髦的东西的人都可以购买更耐用的塑料版本 。 Google Daydream和Samsung Gear VR的功能更强大,包括更精致的耳机(实际上就在您的头上)和游戏手柄支持,但目前它们实际上仅限于移动式游戏。 还有一个兼容性问题:这两个系统都需要Android和较窄的昂贵手机选择。

However, there is an interesting idea floating around that combines VR-capable PC games and wireless mobile VR headsets. Riftcat emulates the binocular visual systems and head-tracking capabilities of PC-based headsets like the HTC Vive on a mobile phone-and-headset system, streaming compatible games to the phone’s screen. You still need a VR-capable PC, phone, high-speed Wi-Fi, and Cardboard-style mobile headset with a strap, but assuming you have at least some of those elements, it’s a much more inexpensive way to try full PC VR out. And of course, it’s wireless. Riftcat is free to try with in-game time limits, or a reasonable $15 for the full version. Keep in mind that the software is still in development. Just remember that you can’t use the Vive’s motion controllers with Riftcat, so you’ll have to stick with games that work with a gamepad.

但是,有一个有趣的想法随处可见,它结合了支持VR的PC游戏和无线移动VR头戴式耳机。 Riftcat在手机和耳机系统上模拟HTC Vive等基于PC的耳机的双目视觉系统和头部跟踪功能,将兼容的游戏流式传输到手机屏幕上。 您仍然需要具有VR功能的PC,电话,高速Wi-Fi和带有表带的Cardboard风格的移动耳机,但是如果您至少具备其中的一些元素,那么尝试进行完整的PC VR的方法要便宜得多。出来。 当然,它是无线的。 Riftcat可以免费尝试游戏中的时间限制,或完整版本15美元的合理价格。 请记住,该软件仍在开发中。 请记住,您不能将Vive的运动控制器与Riftcat一起使用,因此您必须坚持使用可与游戏手柄一起玩的游戏。

昂贵,功能更强大的选择:背包式PC (The Expensive, More Powerful Option: Backpack PCs)

So streaming HD VR video and audio, along with all kinds of spatial and motion data, is hard. Why don’t we get rid of wires on the other side of the gaming PC? That’s the idea behind several models of “backpack PCs” now on sale and in development. Essentially, these gadgets are gaming laptops stuffed into a semi-rigid backpack shell, with high-speed Wi-Fi for Internet and video-out connections for an Oculus Rift or Vive headset. With both standard PC components and the headset running on a battery, and all that heavy hardware supported by your own meaty skeleton, it’s a “wireless” solution that can keep your movement completely unencumbered while you play.

因此,很难流式传输高清VR视频和音频以及各种空间和运动数据。 为什么我们不摆脱游戏PC另一侧的电线? 这就是现在正在销售和开发中的多种型号的“背包PC”背后的想法。 从本质上讲,这些设备是装在半刚性背包壳中的游戏笔记本电脑,带有用于Internet的高速Wi-Fi和用于Oculus Rift或Vive耳机的视频输出连接。 标准的PC组件和耳机都由电池供电,并且所有笨重的硬件都由自己的骨架支撑,这是一个“无线”解决方案,可以让您在玩耍时完全不受阻碍。

That guy doesn’t have his hands in the controller safety loops! Bad stock photography model, bad!
那个家伙没有把手放在控制器安全回路中! 股票摄影模型不好,不好!

At the moment, this seems like the best solution for someone who’s both impatient for true wireless VR to arrive, and flush enough to afford what’s basically a custom gaming PC for VR and only VR. Of the handful of designs that have emerged thus far, MSI’s VR One backpack seems to be the most well-thought-out, with a hard shell casing, double hot-swappable battery bays, and various models with different Intel and NVIDIA-based internal components. The cheapest one starts at $1800, with more expensive models going up to about $2500. And no, that doesn’t include a VR headset with the package.

目前,对于那些既不急于真正的无线VR的到来又充裕的人来说,这似乎是最好的解决方案,基本上足以负担起用于VR且仅用于VR的定制游戏PC。 在迄今为止出现的少数设计中,MSI的VR One背包似乎是最周全的设计,它具有硬壳外壳,双热插拔电池托架以及各种型号,这些型号具有不同的基于Intel和NVIDIA的内部组件。 最便宜的起价为1800美元 ,更贵的型号起价约为2500美元。 不,包装中不包括VR耳机。

Similar designs like the Zotac VR GO and the XMG Walker (available only in Europe) cost about the same, and HP will have a more mainstream Omen-branded backpack on sale sometime this year.  Of course, if you’re feeling thrifty and you have the fashion sense of a 21st century MacGyver, you could always try to make your own VR backpack with a standard gaming laptop, a modified backpack, and a lot of of hope.

Zotac VR GO和XMG Walker (仅在欧洲销售)等类似设计的价格大致相同,惠普将在今年某个时候发售更多主流的Omen品牌背包 。 当然,如果您感到节俭,并且拥有21世纪MacGyver的时尚感,那么您总是可以尝试使用标准的游戏笔记本电脑,改进的背包和充满希望的方式制作自己的VR背包。

真正的全无线系统……还不是这里 (True All-Wireless Systems…Aren’t Quite Here Yet)

If you can wait a few months, and then a few more months after everyone misses their assigned launch date, you might just be able to buy a truly wireless PC-powered VR headset. HTC has stated publicly that its first-party wireless/battery combo, manufactured with low-latency tech courtesy of Intel, should arrive sometime in 2017. It will be an add-on to the Vive headset (which still requires some kind of gaming PC), and at the moment we still don’t know the price. But with just seven milliseconds of latency thanks to Intel’s WiGi and DisplayLink technologies, it should be able to handle even fast-paced online multiplayer games.

如果您可以等待几个月,然后在每个人都错过了指定的发布日期后再过几个月,您也许可以购买到真正的无线PC驱动的VR耳机。 HTC公开表示,其第一方无线/电池组合由英特尔提供的低延迟技术制造, 应于2017年某个时候到货 。 这将是Vive耳机的一个附加组件(它仍需要某种游戏PC),目前我们仍然不知道价格。 但是借助英特尔的WiGi和DisplayLink技术,仅需7毫秒的延迟,它甚至可以处理快节奏的在线多人游戏。

A third-party solution is a little more attainable…perhaps. A company called TPCast has been showing off a different wireless adapter for the Vive headset, with the same battery and video transmitter setup. It was scheduled to go on sale in April, but that doesn’t seem to have happened—Amazon is still listing it with an undated preorder, and even the earlier reported $250 price tag isn’t in place. Two systems from other vendors will work with both the Oculus Rift and the Vive: the KwikVR and the Sixa Rivvr. Neither one has a release date, but the latter is taking pre-orders for $60…and considering the trouble that the others are having, I’d suggest waiting on that.

也许可以使用第三方解决方案。 一家名为TPCast的公司一直在展示另一款适用于Vive耳机的无线适配器,其电池和视频发射器设置相同。 它原定于4月份上市销售,但似乎没有发生- 亚马逊仍在以未注明日期的预订列出该产品 ,甚至早前报道的250美元的价格标签也没有到位。 Oculus Rift和Vive都可以​​使用其他供应商的两个系统: KwikVR和Sixa Rivvr 。 两者都没有发布日期,但是后者要花60美元预订...考虑到其他人的麻烦,我建议您等一下。

Oculus Rift is working on a first-party wireless solution too, but they’re considerably behind HTC’s team-up with Intel. The next generation Rift, codenamed the Santa Cruz prototype, is fully wireless, combining high-speed video transfer, battery power, and room-mapping technology to make everything work together. But that prototype was still in the early stages back in October of last year, and it’s not clear if the wireless technology will make it into the next revision of hardware that comes to the retail marketplace.

Oculus Rift也正在开发第一方无线解决方案,但是它们远远落后于HTC与Intel的合作。 下一代代号为圣克鲁斯(Santa Cruz)原型的 Rift是完全无线的,结合了高速视频传输,电池电量和房间映射技术,可以使所有功能协同工作。 但是,该原型机仍处于去年10月的早期阶段,目前尚不清楚无线技术是否会使其进入零售市场的下一版硬件。

At the moment fully wireless, PC-quality headsets are still something of a pipe dream. If you’re waiting for wireless options to invest in a VR system, there might just be one or two that you can buy before the end of 2017. But for more cohesive and immersive wireless virtual reality, we’re going to have to wait for this fledgling market segment to mature a bit more.

目前,完全无线,PC品质的耳机仍然是梦dream以求的东西。 如果您正在等待无线选项投资于VR系统,那么在2017年底之前可能只可以购买一两个。但是对于更具凝聚力和身临其境的无线虚拟现实,我们将不得不等待对于这个新兴的细分市场来说,它会更加成熟。

Image credit: Engadget, Zotac, MSI, Amazon, Google, Riftcat

图片来源: Engadget , Zotac , MSI , Amazon , Google , Riftcat

翻译自: https://www.howtogeek.com/313560/the-best-wireless-vr-setups-current-and-upcoming/

vr手柄设置

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