本文实例为大家分享了java实现2048游戏源代码,供大家参考,具体内容如下

一.主要功能:

1、游戏初始化:新建游戏4×4的16宫格画布,随机格子上生成2或者4两个数字

2、格子的移动:先判断能否移动,移动后判断能否合并,合并后改变格子颜色和数字

3、新格子的生成:移动一次,就在剩余的空格子中随机生成一个2或者4

4、判赢:16宫格中合并出了“2048”则为游戏胜利

5、判输:16宫格中没有剩余空格子且不能再向任何方向移动则为游戏失败

二.项目的主要结构:

在项目2018游戏中,有4个源文件,此外,还有3个.png和两个.wav格式的音乐文件。一个音乐是按键移动的声音,另外一个是碰撞后的消除的声音。然后游戏的最高分保存是在Recording源文件中,之后附上所需的图片文件和音乐文件:

来了来了.

三.代码

1、Game.java

package shixun;

import java.awt.Color;

import java.awt.Font;

import java.awt.Graphics;

import javax.swing.ImageIcon;

import javax.swing.JButton;

import javax.swing.JCheckBox;

import javax.swing.JFrame;

import javax.swing.JLabel;

public class Game extends JFrame {

private static final long serialVersionUID = 1L;

public static void main(String[] args) {

Game UI = new Game();

UI.IntUI();

}

// 用于存放数据的数组,构成游戏4*4界面的数值

private int Numbers[][] = new int[4][4] ;

private void IntUI() {

this.setTitle("2048小游戏");

this.setLocation(450, 100);

this.setSize(400, 500);

this.setLayout(null);

// 开始游戏按钮

ImageIcon imgicon = new ImageIcon("res/start.png");

JButton bt = new JButton(imgicon);

bt.setFocusable(false);

bt.setBorderPainted(false);

bt.setFocusPainted(false);

bt.setContentAreaFilled(false);

bt.setBounds(5, 10, 120, 30);// 设置按钮的x,y坐标位置和宽度与高度

this.add(bt);

//后退一步按钮

ImageIcon backicon = new ImageIcon("res/backicon.png");

JButton back = new JButton(backicon);

back.setFocusable(false);

back.setBorderPainted(false);

back.setFocusPainted(false);

back.setContentAreaFilled(false);

back.setBounds(270, 10, 120, 30);// 设置按钮的x,y坐标位置和宽度与高度

this.add(back);

// 关于按钮

ImageIcon imgicon2 = new ImageIcon("res/about.png");

JButton about = new JButton(imgicon2);

about.setFocusable(false);

about.setBorderPainted(false);

about.setFocusPainted(false);

about.setContentAreaFilled(false);

about.setBounds(160, 10, 70, 30);

this.add(about);

// 分数显示

JLabel lb = new JLabel("分数:0");

lb.setBounds(40, 45, 120, 30);

lb.setFont(new Font("幼圆", Font.CENTER_BASELINE, 18));

lb.setForeground(new Color(0x000000));

this.add(lb);

//最高分数

Recorder.getRecording();

int maxscore = Recorder.getMaxscore_2048();

JLabel M=new JLabel("最高分:0");

M.setBounds(150,45,120,30);

M.setFont(new Font("幼圆", Font.CENTER_BASELINE, 18));

M.setForeground(new Color(0x000000));

this.add(M);

//静音

JCheckBox isSoundBox=new JCheckBox("静音");

isSoundBox.setBounds(290, 45, 120, 30);

isSoundBox.setFont(new Font("幼圆", Font.CENTER_BASELINE, 18));

isSoundBox.setFocusable(false);

isSoundBox.setBorderPainted(false);

isSoundBox.setFocusPainted(false);

isSoundBox.setContentAreaFilled(false);

this.add(isSoundBox);

this.setDefaultCloseOperation(3);

this.setResizable(false);

this.setVisible(true);// 显示界面

// 创建事件处理类

MyListener cl = new MyListener(this,Numbers,lb,M, bt, about,back,isSoundBox);

bt.addActionListener(cl);

about.addActionListener(cl);

back.addActionListener(cl);

isSoundBox.addActionListener(cl);

this.addKeyListener(cl);

}

// 重写窗体

@Override

public void paint(Graphics g) {

super.paint(g);

g.setColor(new Color(0xBBADA0));

g.fillRoundRect(15, 110, 370, 370, 15, 15);// 大矩形框

g.setColor(new Color(0xCDC1B4));

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 4; j++) {

g.fillRoundRect(25 + i * 90, 120 + j * 90, 80, 80, 15, 15);// 小矩形框

}

}

// 调整数字的位置并上色

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 4; j++) {

if (Numbers[j][i] != 0) {

int FontSize = 30;

int MoveX = 0, MoveY = 0;

switch (Numbers[j][i]) {

case 2:

g.setColor(new Color(0xeee4da));

FontSize = 30;

MoveX = 0;

MoveY = 0;

break;

case 4:

g.setColor(new Color(0xede0c8));

FontSize = 30;

MoveX = 0;

MoveY = 0;

break;

case 8:

g.setColor(new Color(0xf2b179));

FontSize = 30;

MoveX = 0;

MoveY = 0;

break;

case 16:

g.setColor(new Color(0xf59563));

FontSize = 29;

MoveX = -5;

MoveY = 0;

break;

case 32:

g.setColor(new Color(0xf67c5f));

FontSize = 29;

MoveX = -5;

MoveY = 0;

break;

case 64:

g.setColor(new Color(0xf65e3b));

FontSize = 29;

MoveX = -5;

MoveY = 0;

break;

case 128:

g.setColor(new Color(0xedcf72));

FontSize = 28;

MoveX = -10;

MoveY = 0;

break;

case 256:

g.setColor(new Color(0xedcc61));

FontSize = 28;

MoveX = -10;

MoveY = 0;

break;

case 512:

g.setColor(new Color(0xedc850));

FontSize = 28;

MoveX = -10;

MoveY = 0;

break;

case 1024:

g.setColor(new Color(0xedc53f));

FontSize = 27;

MoveX = -15;

MoveY = 0;

break;

case 2048:

g.setColor(new Color(0xedc22e));

FontSize = 27;

MoveX = -15;

MoveY = 0;

break;

default:

g.setColor(new Color(0x000000));

break;

}

g.fillRoundRect(25 + i * 90, 120 + j * 90, 80, 80, 15, 15);// 小矩形框上色

g.setColor(new Color(0x000000));

g.setFont(new Font("Kristen ITC", Font.PLAIN, FontSize));

g.drawString(Numbers[j][i] + "", 25 + i * 90 + 30 + MoveX,

120 + j * 90 + 50 + MoveY);

}

}

}

}

}

2、MyListener.java

package shixun;

import java.awt.Component;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.util.Arrays;

import java.util.Random;

import javax.swing.JButton;

import javax.swing.JCheckBox;

import javax.swing.JLabel;

import javax.swing.JOptionPane;

public class MyListener extends KeyAdapter implements ActionListener {

/**

* KevinWu

*/

private Game UI;// 界面对象

private int Numbers[][];// 存放数据的数组

private Random rand = new Random();

private int BackUp[][]= new int[4][4];//用于备份数组,供回退时使用

private int BackUp2[][]= new int[4][4];//用于备份数组,供起死回生时使用

public JLabel lb;

public JLabel M;

int score = 0;

int maxscore=Recorder.getMaxscore_2048();

int tempscore,tempscore2;//记录回退isWin的分数值

public JButton bt,about,back;

public JCheckBox isSoundBox;

private boolean isWin=false,relive=false,hasBack=false,isSound=true;

public MyListener(Game UI, int Numbers[][], JLabel lb,JLabel M ,JButton bt,JButton about,JButton back,JCheckBox isSoundBox) {

this.UI = UI;

this.Numbers = Numbers;

this.lb = lb;

this.bt=bt;

this.about=about;

this.back=back;

this.isSoundBox=isSoundBox;

this.M=M;

}

@Override

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

if(e.getSource() ==bt ){

isWin=false;

for (int i = 0; i < 4; i++)

for (int j = 0; j < 4; j++)

Numbers[i][j] = 0;

score = 0;// 保证每次重置游戏都是0分开始

lb.setText("分数:" + score);

M.setText("最高分:"+maxscore);

int r1 = rand.nextInt(4);

int r2 = rand.nextInt(4);

int c1 = rand.nextInt(4);

int c2 = rand.nextInt(4);

while (r1 == r2 && c1 == c2) {

r2 = rand.nextInt(4);

c2 = rand.nextInt(4);

}

// 生成数字(2或者4)

int value1 = rand.nextInt(2) * 2 + 2;

int value2 = rand.nextInt(2) * 2 + 2;

// 把数字存进对应的位置

Numbers[r1][c1] = value1;

Numbers[r2][c2] = value2;

UI.paint(UI.getGraphics());

}

else if(e.getSource()==about){

JOptionPane.showMessageDialog(UI, "游戏规则:\n"

+ "开始时棋盘内随机出现两个数字,出现的数字仅可能为2或4\n"

+ "玩家可以选择上下左右四个方向,若棋盘内的数字出现位移或合并,视为有效移动\n"

+ "玩家选择的方向上若有相同的数字则合并,每次有效移动可以同时合并,但不可以连续合并\n"

+ "合并所得的所有新生成数字想加即为该步的有效得分\n"

+ "玩家选择的方向行或列前方有空格则出现位移\n"

+ "每有效移动一步,棋盘的空位(无数字处)随机出现一个数字(依然可能为2或4)\n"

+ "棋盘被数字填满,无法进行有效移动,判负,游戏结束\n"

+ "棋盘上出现2048,判胜,游戏结束。\n"

);

}

else if(e.getSource()==back&&hasBack==false){

hasBack=true;

if(relive==false){

score=tempscore;

lb.setText("分数:" + score);

for(int i=0;i

Numbers[i]=Arrays.copyOf(BackUp[i], BackUp[i].length);

}

}

else{

score=tempscore2;

lb.setText("分数:" + score);

for(int i=0;i

Numbers[i]=Arrays.copyOf(BackUp2[i], BackUp2[i].length);

}

relive=false;

}

UI.paint(UI.getGraphics());

}

else if(e.getSource().equals(isSoundBox)){

if (isSoundBox.isSelected())

isSound=false;

else

isSound=true;

}

}

// 键盘监听

public void keyPressed(KeyEvent event) {

int Counter = 0;// 计算器,判断是否移动了

int NumCounter = 0;// 用于统计整个大方框中数字的个数,判断是否已满

int NumNearCounter = 0;// 用于统计相邻格子数字相同的个数

/*

* 方向键键值:左:37上:38右:39下:40

*/

hasBack = false;

if (BackUp != null || BackUp.length != 0) {

tempscore2 = tempscore;// 先把分数备份好

// 下面的for循环调用java.util.Arrays.copyOf()方法复制数组,实现备份

for (int i = 0; i < BackUp.length; i++) {

BackUp2[i] = Arrays.copyOf(BackUp[i], BackUp[i].length);

}

}

tempscore = score;// 先把分数备份好

// 下面的for循环调用java.util.Arrays.copyOf()方法复制数组,实现备份

for (int i = 0; i < Numbers.length; i++) {

BackUp[i] = Arrays.copyOf(Numbers[i], Numbers[i].length);

}

if (isWin == false) {

switch (event.getKeyCode()) {

case 37:

// 向左移动

if (isSound == true)

new PlaySound("move.wav").start();

for (int h = 0; h < 4; h++)

for (int l = 0; l < 4; l++)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = l - 1;

while (pre >= 0 && Numbers[h][pre] == 0) {

Numbers[h][pre] = temp;

Numbers[h][pre + 1] = 0;

pre--;

Counter++;

}

}

for (int h = 0; h < 4; h++)

for (int l = 0; l < 4; l++)

if (l + 1 < 4

&& (Numbers[h][l] == Numbers[h][l + 1])

&& (Numbers[h][l] != 0 || Numbers[h][l + 1] != 0)) {

if (isSound == true)

new PlaySound("merge.wav").start();

Numbers[h][l] = Numbers[h][l] + Numbers[h][l + 1];

Numbers[h][l + 1] = 0;

Counter++;

score += Numbers[h][l];

if (Numbers[h][l] == 2048) {

isWin = true;

}

}

for (int h = 0; h < 4; h++)

for (int l = 0; l < 4; l++)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = l - 1;

while (pre >= 0 && Numbers[h][pre] == 0) {

Numbers[h][pre] = temp;

Numbers[h][pre + 1] = 0;

pre--;

Counter++;

}

}

break;

case 39:// 向右移动

if (isSound == true)

new PlaySound("move.wav").start();

for (int h = 3; h >= 0; h--)

for (int l = 3; l >= 0; l--)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = l + 1;

while (pre <= 3 && Numbers[h][pre] == 0) {

Numbers[h][pre] = temp;

Numbers[h][pre - 1] = 0;

pre++;

Counter++;

}

}

for (int h = 3; h >= 0; h--)

for (int l = 3; l >= 0; l--)

if (l + 1 < 4

&& (Numbers[h][l] == Numbers[h][l + 1])

&& (Numbers[h][l] != 0 || Numbers[h][l + 1] != 0)) {

if (isSound == true)

new PlaySound("merge.wav").start();

Numbers[h][l + 1] = Numbers[h][l]

+ Numbers[h][l + 1];

Numbers[h][l] = 0;

Counter++;

score += Numbers[h][l + 1];

if (Numbers[h][l + 1] == 2048) {

isWin = true;

}

}

for (int h = 3; h >= 0; h--)

for (int l = 3; l >= 0; l--)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = l + 1;

while (pre <= 3 && Numbers[h][pre] == 0) {

Numbers[h][pre] = temp;

Numbers[h][pre - 1] = 0;

pre++;

Counter++;

}

}

break;

case 38:

//向上移动

if (isSound == true)

new PlaySound("move.wav").start();

for (int l = 0; l < 4; l++)

for (int h = 0; h < 4; h++)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h - 1;

while (pre >= 0 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre + 1][l] = 0;

pre--;

Counter++;

}

}

for (int l = 0; l < 4; l++)

for (int h = 0; h < 4; h++)

if (h + 1 < 4

&& (Numbers[h][l] == Numbers[h + 1][l])

&& (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {

if (isSound == true)

new PlaySound("merge.wav").start();

Numbers[h][l] = Numbers[h][l] + Numbers[h + 1][l];

Numbers[h + 1][l] = 0;

Counter++;

score += Numbers[h][l];

if (Numbers[h][l] == 2048) {

isWin = true;

}

}

for (int l = 0; l < 4; l++)

for (int h = 0; h < 4; h++)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h - 1;

while (pre >= 0 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre + 1][l] = 0;

pre--;

Counter++;

}

}

break;

case 40:

// 向下移动

if (isSound == true)

new PlaySound("move.wav").start();

for (int l = 3; l >= 0; l--)

for (int h = 3; h >= 0; h--)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h + 1;

while (pre <= 3 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre - 1][l] = 0;

pre++;

Counter++;

}

}

for (int l = 3; l >= 0; l--)

for (int h = 3; h >= 0; h--)

if (h + 1 < 4

&& (Numbers[h][l] == Numbers[h + 1][l])

&& (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {

if (isSound == true)

new PlaySound("merge.wav").start();

Numbers[h + 1][l] = Numbers[h][l]

+ Numbers[h + 1][l];

Numbers[h][l] = 0;

Counter++;

score += Numbers[h + 1][l];

if (Numbers[h + 1][l] == 2048) {

isWin = true;

}

}

for (int l = 0; l < 4; l++)

for (int h = 0; h < 4; h++)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h - 1;

while (pre >= 0 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre + 1][l] = 0;

pre--;

Counter++;

}

}

break;

case 40:

// 向下移动

if (isSound == true)

new PlaySound("move.wav").start();

for (int l = 3; l >= 0; l--)

for (int h = 3; h >= 0; h--)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h + 1;

while (pre <= 3 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre - 1][l] = 0;

pre++;

Counter++;

}

}

for (int l = 3; l >= 0; l--)

for (int h = 3; h >= 0; h--)

if (h + 1 < 4

&& (Numbers[h][l] == Numbers[h + 1][l])

&& (Numbers[h][l] != 0 || Numbers[h + 1][l] != 0)) {

if (isSound == true)

new PlaySound("merge.wav").start();

Numbers[h + 1][l] = Numbers[h][l]

+ Numbers[h + 1][l];

Numbers[h][l] = 0;

Counter++;

score += Numbers[h + 1][l];

if (Numbers[h + 1][l] == 2048) {

isWin = true;

}

}

for (int l = 3; l >= 0; l--)

for (int h = 3; h >= 0; h--)

if (Numbers[h][l] != 0) {

int temp = Numbers[h][l];

int pre = h + 1;

while (pre <= 3 && Numbers[pre][l] == 0) {

Numbers[pre][l] = temp;

Numbers[pre - 1][l] = 0;

pre++;

Counter++;

}

}

break;

default:break;

}

if(maxscore<=score) {

maxscore=score;

Recorder.setMaxscore(maxscore);

Recorder.keepRecording();

}

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

if (Numbers[i][j] == Numbers[i][j + 1]

&& Numbers[i][j] != 0) {

NumNearCounter++;

}

if (Numbers[i][j] == Numbers[i + 1][j]

&& Numbers[i][j] != 0) {

NumNearCounter++;

}

if (Numbers[3][j] == Numbers[3][j + 1]

&& Numbers[3][j] != 0) {

NumNearCounter++;

}

if (Numbers[i][3] == Numbers[i + 1][3]

&& Numbers[i][3] != 0) {

NumNearCounter++;

}

}

}

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 4; j++) {

if (Numbers[i][j] != 0) {

NumCounter++;

}

}

}

if (Counter > 0) {

lb.setText("分数:" + score);

M.setText("最高分:"+maxscore);

int r1 = rand.nextInt(4);

int c1 = rand.nextInt(4);

while (Numbers[r1][c1] != 0) {

r1 = rand.nextInt(4);

c1 = rand.nextInt(4);

}

int value1 = rand.nextInt(2) * 2 + 2;

Numbers[r1][c1] = value1;

}

if (isWin == true){

UI.paint(UI.getGraphics());

JOptionPane.showMessageDialog(UI, "恭喜你赢了!\n您的最终得分为:" + score);

}

if (NumCounter == 16 && NumNearCounter == 0) {

relive = true;

JOptionPane.showMessageDialog(UI, "没地方可以合并咯!!"

+ "\n很遗憾,您输了~>_

+ "\n说不定能扭转乾坤捏 (^_~)");

}

UI.paint(UI.getGraphics());

}

}

}

3、PlaySound.java

package shixun;

import java.io.File;

import java.io.IOException;

import javax.sound.sampled.AudioFormat;

import javax.sound.sampled.AudioInputStream;

import javax.sound.sampled.AudioSystem;

import javax.sound.sampled.DataLine;

import javax.sound.sampled.SourceDataLine;

//播放声音的线程

public class PlaySound extends Thread {

private String filename;

public PlaySound(String wavfile) {

filename = "res/" + wavfile;

}

public void run() {

File soundFile = new File(filename);

AudioInputStream audioInputStream = null;

try {

audioInputStream = AudioSystem.getAudioInputStream(soundFile);

} catch (Exception e1) {

e1.printStackTrace();

return;

}

AudioFormat format = audioInputStream.getFormat();

SourceDataLine auline = null;

DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);

try {

auline = (SourceDataLine) AudioSystem.getLine(info);

auline.open(format);

} catch (Exception e) {

e.printStackTrace();

return;

}

auline.start();

int nBytesRead = 0;

// 这是缓冲

byte[] abData = new byte[512];

try {

while (nBytesRead != -1) {

nBytesRead = audioInputStream.read(abData, 0, abData.length);

if (nBytesRead >= 0)

auline.write(abData, 0, nBytesRead);

}

} catch (IOException e) {

e.printStackTrace();

return;

} finally {

auline.drain();

auline.close();

}

}

}

4、Recorder.java

package shixun;

import java.io.BufferedReader;

import java.io.BufferedWriter;

import java.io.File;

import java.io.FileReader;

import java.io.FileWriter;

import java.io.IOException;

public class Recorder {

private static int maxscore_2048=0;

public static int getMaxscore_2048() {

// TODO Auto-generated method stub

return maxscore_2048;

}

public static void setMaxscore(int maxscore_2048) {

// TODO Auto-generated method stub

Recorder.maxscore_2048=maxscore_2048;

}

private static FileReader fr=null;

private static BufferedReader br=null;

private static FileWriter fw=null;

private static BufferedWriter bw=null;

//从文件中读取,记录

public static void getRecording()

{

boolean flag =false;//判断文件是否新建

try {

File f=new File("src/myRecording.txt");

if(f.exists())

{

fr=new FileReader(f);

br=new BufferedReader(fr);

String n=br.readLine();

maxscore_2048=Integer.parseInt(n);

}

else {

flag=f.createNewFile();

}

}

catch(Exception e) {

e.printStackTrace();

}

finally {

try {

if(!flag) {

br.close();

fr.close();

}

}catch(Exception e2) {

e2.printStackTrace();

}

}

}

//保存最高分记录

public static void keepRecording()

{

try {

File f=new File("src/myRecording.txt");

fw=new FileWriter(f);

bw=new BufferedWriter(fw);

bw.write(maxscore_2048+"\r\n");

}catch(IOException e) {

e.printStackTrace();

}

finally {

try {

bw.close();

fw.close();

}

catch(IOException e) {

e.printStackTrace();

}

}

}

}

四.游戏截图

更多有趣的经典小游戏实现专题,分享给大家:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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