大家好,今天给大家带来30个 Python 小游戏,喜欢记得点赞、一定要收藏!

文章目录

  • 有手就行
    • 1、吃金币
    • 2、打乒乓
    • 3、滑雪
    • 4、并夕夕版飞机大战
    • 5、打地鼠
  • 简简单单
    • 6、小恐龙
    • 7、消消乐
    • 8、俄罗斯方块
    • 9、贪吃蛇
  • 普普通通
    • 10、24点小游戏
    • 11、平衡木
    • 12、外星人入侵
    • 13、贪心鸟
    • 14、井字棋888
  • 有点困难
    • 15、炸弹人
    • 16、保卫森林
    • 17、五子棋
    • 18、吃豆豆
    • 19、坦克大战
    • 20、超级玛丽
    • 21、水果忍者
  • 极度困难
    • 22、飞机大战
    • 23、2048
    • 24、推箱子
    • 25、塔防
    • 26、植物大战僵尸
    • 27、扫雷
  • 终极挑战
    • 28、拼图
    • 29、走迷宫
    • 30、最强游戏

有手就行

1、吃金币

【有手就行系列不介绍玩法了+附源码】

源码分享:

    screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('catch coins —— 九歌')for key, value in cfg.IMAGE_PATHS.items():if isinstance(value, list):for item in value: images.append(pygame.image.load(item))game_images[key] = imagesgame_images[key] = pygame.image.load(value)for key, value in cfg.AUDIO_PATHS.items():if key == 'bgm': continuegame_sounds[key] = pygame.mixer.Sound(value)return screen, game_images, game_soundsscreen, game_images, game_sounds = initGame()pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])pygame.mixer.music.play(-1, 0.0)font = pygame.font.Font(cfg.FONT_PATH, 40)hero = Hero(game_images['hero'], position=(375, 520))food_sprites_group = pygame.sprite.Group()generate_food_freq = random.randint(10, 20)generate_food_count = 0highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())clock = pygame.time.Clock()screen.blit(game_images['background'], (0, 0))countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)countdown_text = font.render(countdown_text, True, (0, 0, 0))countdown_rect = countdown_text.get_rect()countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]screen.blit(countdown_text, countdown_rect)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()key_pressed = pygame.key.get_pressed()if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:hero.move(cfg.SCREENSIZE, 'left')if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:hero.move(cfg.SCREENSIZE, 'right')generate_food_count += 1if generate_food_count > generate_food_freq:generate_food_freq = random.randint(10, 20)generate_food_count = 0food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)food_sprites_group.add(food)for food in food_sprites_group:if food.update(): food_sprites_group.remove(food)for food in food_sprites_group:if pygame.sprite.collide_mask(food, hero):game_sounds['get'].play()food_sprites_group.remove(food)score += food.scoreif score > highest_score: highest_score = scorehero.draw(screen)food_sprites_group.draw(screen)score_text = f'Score: {score}, Highest: {highest_score}'score_text = font.render(score_text, True, (0, 0, 0))score_rect = score_text.get_rect()score_rect.topleft = [5, 5]screen.blit(score_text, score_rect)if pygame.time.get_ticks() >= 90000:pygame.display.flip()clock.tick(cfg.FPS)# 游戏结束, 记录最高分并显示游戏结束画面fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')fp.write(str(highest_score))return showEndGameInterface(screen, cfg, score, highest_score)if __name__ == '__main__':

2、打乒乓

源码分享:

def Button(screen, position, text, button_size=(200, 50)):bwidth, bheight = button_sizepygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))font = pygame.font.Font(cfg.FONTPATH, 30)text_render = font.render(text, 1, (255, 235, 205))return screen.blit(text_render, (left+50, top+10))--game_mode: 1(单人模式)/2(双人模式)def startInterface(screen):clock = pygame.time.Clock()screen.fill((41, 36, 33))button_1 = Button(screen, (150, 175), '1 Player')button_2 = Button(screen, (150, 275), '2 Player')for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.MOUSEBUTTONDOWN:if button_1.collidepoint(pygame.mouse.get_pos()):return 1elif button_2.collidepoint(pygame.mouse.get_pos()):return 2pygame.display.update()def endInterface(screen, score_left, score_right):clock = pygame.time.Clock()font1 = pygame.font.Font(cfg.FONTPATH, 30)font2 = pygame.font.Font(cfg.FONTPATH, 20)msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'texts = [font1.render(msg, True, cfg.WHITE),font2.render('Press ESCAPE to quit.', True, cfg.WHITE),font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]positions = [[120, 200], [155, 270], [80, 300]]screen.fill((41, 36, 33))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_RETURN:returnelif event.key == pygame.K_ESCAPE:sys.exit()pygame.quit()for text, pos in zip(texts, positions):screen.blit(text, pos)pygame.display.update()hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)font = pygame.font.Font(cfg.FONTPATH, 50)game_mode = startInterface(screen)# --左边球拍(ws控制, 仅双人模式时可控制)racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)ball = Ball(cfg.BALLPICPATH, cfg)clock = pygame.time.Clock()for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)screen.fill((41, 36, 33))pressed_keys = pygame.key.get_pressed()if pressed_keys[pygame.K_UP]:racket_right.move('UP')elif pressed_keys[pygame.K_DOWN]:racket_right.move('DOWN')if game_mode == 2:if pressed_keys[pygame.K_w]:racket_left.move('UP')elif pressed_keys[pygame.K_s]:racket_left.move('DOWN')racket_left.automove(ball)scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)score_left += scores[0]score_right += scores[1]pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))ball.draw(screen)racket_left.draw(screen)racket_right.draw(screen)screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))if score_left == 11 or score_right == 11:return score_left, score_rightpygame.display.update()screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))pygame.display.set_caption('pingpong —— 九歌')score_left, score_right = runDemo(screen)endInterface(screen, score_left, score_right)if __name__ == '__main__':

3、滑雪

源码分享:

class SkierClass(pygame.sprite.Sprite):pygame.sprite.Sprite.__init__(self)self.direction = 0self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]self.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = [320, 100]self.speed = [self.direction, 6-abs(self.direction)*2]'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''self.direction += numself.direction = max(-2, self.direction)self.direction = min(2, self.direction)center = self.rect.centerself.image = pygame.image.load(self.imagepaths[self.direction])self.rect = self.image.get_rect()self.rect.center = centerself.speed = [self.direction, 6-abs(self.direction)*2]return self.speedself.rect.centerx += self.speed[0]self.rect.centerx = max(20, self.rect.centerx)self.rect.centerx = min(620, self.rect.centerx)self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])def setForward(self):self.direction = 0self.image = pygame.image.load(self.imagepaths[self.direction])class ObstacleClass(pygame.sprite.Sprite):def __init__(self, img_path, location, attribute):pygame.sprite.Sprite.__init__(self)self.img_path = img_pathself.image = pygame.image.load(self.img_path)self.location = locationself.rect = self.image.get_rect()self.rect.center = self.locationself.attribute = attributeself.passed = Falseself.rect.centery = self.location[1] - numdef createObstacles(s, e, num=10):obstacles = pygame.sprite.Group()row = random.randint(s, e)col = random.randint(0, 9)location  = [col*64+20, row*64+20]if location not in locations:locations.append(location)attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))img_path = cfg.OBSTACLE_PATHS[attribute]obstacle = ObstacleClass(img_path, location, attribute)obstacles.add(obstacle)def AddObstacles(obstacles0, obstacles1):obstacles = pygame.sprite.Group()for obstacle in obstacles0:obstacles.add(obstacle)for obstacle in obstacles1:obstacles.add(obstacle)def ShowStartInterface(screen, screensize):screen.fill((255, 255, 255))tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)title = tfont.render(u'滑雪游戏', True, (255, 0, 0))content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))trect = title.get_rect()trect.midtop = (screensize[0]/2, screensize[1]/5)crect = content.get_rect()crect.midtop = (screensize[0]/2, screensize[1]/2)screen.blit(title, trect)screen.blit(content, crect)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:pygame.display.update()def showScore(screen, score, pos=(10, 10)):font = pygame.font.Font(cfg.FONTPATH, 30)score_text = font.render("Score: %s" % score, True, (0, 0, 0))screen.blit(score_text, pos)def updateFrame(screen, obstacles, skier, score):screen.fill((255, 255, 255))obstacles.draw(screen)screen.blit(skier.image, skier.rect)showScore(screen, score)pygame.display.update()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('滑雪游戏 —— 九歌')ShowStartInterface(screen, cfg.SCREENSIZE)obstacles0 = createObstacles(20, 29)obstacles1 = createObstacles(10, 19)obstacles = AddObstacles(obstacles0, obstacles1)clock = pygame.time.Clock()for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT or event.key == pygame.K_a:speed = skier.turn(-1)elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:speed = skier.turn(1)distance += speed[1]if distance >= 640 and obstaclesflag == 0:obstaclesflag = 1obstacles0 = createObstacles(20, 29)obstacles = AddObstacles(obstacles0, obstacles1)if distance >= 1280 and obstaclesflag == 1:obstaclesflag = 0distance -= 1280for obstacle in obstacles0:obstacle.location[1] = obstacle.location[1] - 1280obstacles1 = createObstacles(10, 19)obstacles = AddObstacles(obstacles0, obstacles1)for obstacle in obstacles:obstacle.move(distance)hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)if hitted_obstacles:if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:score -= 50skier.setFall()updateFrame(screen, obstacles, skier, score)pygame.time.delay(1000)skier.setForward()speed = [0, 6]hitted_obstacles[0].passed = Trueelif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:score += 10obstacles.remove(hitted_obstacles[0])updateFrame(screen, obstacles, skier, score)clock.tick(cfg.FPS)if __name__ == '__main__':

4、并夕夕版飞机大战

源码分享:

def GamingInterface(num_player, screen):pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])font = pygame.font.Font(cfg.FONTPATH, 20)bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]bg_1 = pygame.image.load(bg_imgs[0]).convert()bg_2 = pygame.image.load(bg_imgs[1]).convert()bg_3 = pygame.image.load(bg_imgs[2]).convert()player_group = pygame.sprite.Group()bullet_group = pygame.sprite.Group()asteroid_group = pygame.sprite.Group()for i in range(num_player):player_group.add(Ship(i+1, cfg))clock = pygame.time.Clock()score_1, score_2 = 0, 0for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击pressed_keys = pygame.key.get_pressed()for idx, player in enumerate(player_group):direction = Noneif pressed_keys[pygame.K_UP]:direction = 'up'elif pressed_keys[pygame.K_DOWN]:direction = 'down'elif pressed_keys[pygame.K_LEFT]:direction = 'left'elif pressed_keys[pygame.K_RIGHT]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_j]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20elif idx == 1:if pressed_keys[pygame.K_w]:direction = 'up'elif pressed_keys[pygame.K_s]:direction = 'down'elif pressed_keys[pygame.K_a]:direction = 'left'elif pressed_keys[pygame.K_d]:direction = 'right'if direction:player.move(direction)if pressed_keys[pygame.K_SPACE]:if player.cooling_time == 0:fire_sound.play()bullet_group.add(player.shot())player.cooling_time = 20if player.cooling_time > 0:player.cooling_time -= 1if (score_1 + score_2) < 500:background = bg_1elif (score_1 + score_2) < 1500:background = bg_2background = bg_3# --向下移动背景图实现飞船向上移动的效果screen.blit(background, (0, -background.get_rect().height + bg_move_dis))screen.blit(background, (0, bg_move_dis))bg_move_dis = (bg_move_dis + 2) % background.get_rect().heightif asteroid_ticks == 0:asteroid_ticks = 90asteroid_group.add(Asteroid(cfg))asteroid_ticks -= 1for player in player_group:if pygame.sprite.spritecollide(player, asteroid_group, True, None):player.explode_step = 1explosion_sound.play()elif player.explode_step > 0:if player.explode_step > 3:player_group.remove(player)if len(player_group) == 0:returnplayer.explode(screen)player.draw(screen)for bullet in bullet_group:bullet.move()if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):bullet_group.remove(bullet)if bullet.player_idx == 1:score_1 += 1score_2 += 1bullet.draw(screen)for asteroid in asteroid_group:asteroid.move()asteroid.rotate()asteroid.draw(screen)score_1_text = '玩家一得分: %s' % score_1score_2_text = '玩家二得分: %s' % score_2text_1 = font.render(score_1_text, True, (0, 0, 255))text_2 = font.render(score_2_text, True, (255, 0, 0))screen.blit(text_1, (2, 5))screen.blit(text_2, (2, 35))pygame.display.update()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('飞机大战 —— 九歌')num_player = StartInterface(screen, cfg)GamingInterface(num_player=1, screen=screen)EndInterface(screen, cfg)GamingInterface(num_player=2, screen=screen)EndInterface(screen, cfg)if __name__ == '__main__':

5、打地鼠

源码分享:

    screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('打地鼠 —— 九歌')pygame.mixer.music.load(cfg.BGM_PATH)pygame.mixer.music.play(-1)'count_down': pygame.mixer.Sound(cfg.COUNT_DOWN_SOUND_PATH),'hammering': pygame.mixer.Sound(cfg.HAMMERING_SOUND_PATH)font = pygame.font.Font(cfg.FONT_PATH, 40)bg_img = pygame.image.load(cfg.GAME_BG_IMAGEPATH)startInterface(screen, cfg.GAME_BEGIN_IMAGEPATHS)hole_pos = random.choice(cfg.HOLE_POSITIONS)change_hole_event = pygame.USEREVENTpygame.time.set_timer(change_hole_event, 800)mole = Mole(cfg.MOLE_IMAGEPATHS, hole_pos)hammer = Hammer(cfg.HAMMER_IMAGEPATHS, (500, 250))clock = pygame.time.Clock()init_time = pygame.time.get_ticks()time_remain = round((61000 - (pygame.time.get_ticks() - init_time)) / 1000.)# --游戏时间减少, 地鼠变位置速度变快if time_remain == 40 and not flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 650)elif time_remain == 20 and flag:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.setPosition(hole_pos)pygame.time.set_timer(change_hole_event, 500)if time_remain == 10:audios['count_down'].play()if time_remain < 0: breakcount_down_text = font.render('Time: '+str(time_remain), True, cfg.WHITE)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEMOTION:hammer.setPosition(pygame.mouse.get_pos())elif event.type == pygame.MOUSEBUTTONDOWN:if event.button == 1:hammer.setHammering()elif event.type == change_hole_event:hole_pos = random.choice(cfg.HOLE_POSITIONS)mole.reset()mole.setPosition(hole_pos)if hammer.is_hammering and not mole.is_hammer:is_hammer = pygame.sprite.collide_mask(hammer, mole)if is_hammer:audios['hammering'].play()mole.setBeHammered()your_score += 10your_score_text = font.render('Score: '+str(your_score), True, cfg.BROWN)# --绑定必要的游戏元素到屏幕(注意顺序)screen.blit(bg_img, (0, 0))screen.blit(count_down_text, (875, 8))screen.blit(your_score_text, (800, 430))mole.draw(screen)hammer.draw(screen)pygame.display.flip()# 读取最佳分数(try块避免第一次游戏无.rec文件)best_score = int(open(cfg.RECORD_PATH).read())if your_score > best_score:f = open(cfg.RECORD_PATH, 'w')f.write(str(your_score))score_info = {'your_score': your_score, 'best_score': best_score}is_restart = endInterface(screen, cfg.GAME_END_IMAGEPATH, cfg.GAME_AGAIN_IMAGEPATHS, score_info, cfg.FONT_PATH, [cfg.WHITE, cfg.RED], cfg.SCREENSIZE)if __name__ == '__main__':is_restart = main()if not is_restart:

简简单单

【简单介绍一下玩法+附源码】

6、小恐龙

玩法:上下控制起跳躲避

源码分享:

    screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('九歌')for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)GameStartInterface(screen, sounds, cfg)score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)highest_score = highest_scorehighest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)dino = Dinosaur(cfg.IMAGE_PATHS['dino'])ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))cloud_sprites_group = pygame.sprite.Group()cactus_sprites_group = pygame.sprite.Group()ptera_sprites_group = pygame.sprite.Group()add_obstacle_timer = 0clock = pygame.time.Clock()for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE or event.key == pygame.K_UP:dino.jump(sounds)elif event.key == pygame.K_DOWN:dino.duck()elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:dino.unduck()screen.fill(cfg.BACKGROUND_COLOR)if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))add_obstacle_timer += 1if add_obstacle_timer > random.randrange(50, 150):add_obstacle_timer = 0random_value = random.randrange(0, 10)if random_value >= 5 and random_value <= 7:cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))cloud_sprites_group.update()cactus_sprites_group.update()ptera_sprites_group.update()if score_timer > (cfg.FPS//12):score_timer = 0score = min(score, 99999)if score > highest_score:highest_score = scoreif score % 100 == 0:sounds['point'].play()if score % 1000 == 0:ground.speed -= 1for item in cloud_sprites_group:item.speed -= 1for item in cactus_sprites_group:item.speed -= 1for item in ptera_sprites_group:item.speed -= 1for item in cactus_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)for item in ptera_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)dino.draw(screen)ground.draw(screen)cloud_sprites_group.draw(screen)cactus_sprites_group.draw(screen)ptera_sprites_group.draw(screen)score_board.set(score)highest_score_board.set(highest_score)score_board.draw(screen)highest_score_board.draw(screen)pygame.display.update()clock.tick(cfg.FPS)return GameEndInterface(screen, cfg), highest_scoreif __name__ == '__main__':flag, highest_score = main(highest_score)if not flag: break

7、消消乐

玩法:三个相连就能消除

源码分享:

    screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('Gemgem —— 九歌')pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))pygame.mixer.music.set_volume(0.6)pygame.mixer.music.play(-1)sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)for i in range(1, 8):gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))game = gemGame(screen, sounds, font, gem_imgs, cfg)score = game.start()# 一轮游戏结束后玩家选择重玩或者退出for event in pygame.event.get():if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):pygame.quit()sys.exit()elif event.type == pygame.KEYUP and event.key == pygame.K_r:flag = Truescreen.fill((135, 206, 235))text0 = 'Final score: %s' % scoretext1 = 'Press <R> to restart the game.'text2 = 'Press <Esc> to quit the game.'for idx, text in enumerate([text0, text1, text2]):text_render = font.render(text, 1, (85, 65, 0))rect = text_render.get_rect()if idx == 0:rect.left, rect.top = (212, y)elif idx == 1:rect.left, rect.top = (122.5, y)rect.left, rect.top = (126.5, y)screen.blit(text_render, rect)pygame.display.update()if __name__ == '__main__':

8、俄罗斯方块

玩法:童年经典,普通模式没啥意思,小时候我们都是玩加速的。

源码分享:

from PyQt5.QtGui import *from PyQt5.QtCore import *from PyQt5.QtWidgets import *class TetrisGame(QMainWindow):def __init__(self, parent=None):super(TetrisGame, self).__init__(parent)self.is_paused = Falseself.is_started = Falseself.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))self.grid_size = 22self.timer = QBasicTimer()self.setFocusPolicy(Qt.StrongFocus)layout_horizontal = QHBoxLayout()self.inner_board = InnerBoard()self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.external_board)self.side_panel = SidePanel(self, self.grid_size, self.inner_board)layout_horizontal.addWidget(self.side_panel)self.status_bar = self.statusBar()self.external_board.score_signal[str].connect(self.status_bar.showMessage)self.setWindowTitle('Tetris —— 九歌')self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())screen = QDesktopWidget().screenGeometry()size = self.geometry()self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)def updateWindow(self):self.external_board.updateData()self.side_panel.updateData()if self.is_started:self.is_started = Trueself.inner_board.createNewTetris()self.timer.start(self.fps, self)if not self.is_started:self.is_paused = not self.is_pausedif self.is_paused:self.timer.stop()self.external_board.score_signal.emit('Paused')self.timer.start(self.fps, self)self.updateWindow()def timerEvent(self, event):if event.timerId() == self.timer.timerId():removed_lines = self.inner_board.moveDown()self.external_board.score += removed_linesself.updateWindow()super(TetrisGame, self).timerEvent(event)def keyPressEvent(self, event):if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:super(TetrisGame, self).keyPressEvent(event)key = event.key()if key == Qt.Key_P:if self.is_paused:elif key == Qt.Key_Left:self.inner_board.moveLeft()elif key == Qt.Key_Right:self.inner_board.moveRight()elif key == Qt.Key_Up:self.inner_board.rotateAnticlockwise()elif key == Qt.Key_Space:self.external_board.score += self.inner_board.dropDown()super(TetrisGame, self).keyPressEvent(event)self.updateWindow()if __name__ == '__main__':app = QApplication([])tetris = TetrisGame()sys.exit(app.exec_())

9、贪吃蛇

玩法:童年经典,普通魔术也没啥意思,小时候玩的也是加速的。

源码分享:

    screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('Greedy Snake —— 九歌')clock = pygame.time.Clock()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1)apple = Apple(cfg, snake.coords)screen.fill(cfg.BLACK)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:snake.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])if snake.update(apple):apple = Apple(cfg, snake.coords)if snake.isgameover: breakdrawGameGrid(cfg, screen)snake.draw(screen)apple.draw(screen)showScore(cfg, score, screen)pygame.display.update()clock.tick(cfg.FPS)return endInterface(screen, cfg)if __name__ == '__main__':if not main(cfg):

普普通通

【玩法详细介绍+源码】

10、24点小游戏

玩法:通过加减乘除操作,小学生都没问题的。

源码分享:

from fractions import Fractiondef checkClicked(group, mouse_pos, group_type='NUMBER'):if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:max_selected = 2 if group_type == GROUPTYPES[0] else 1for each in group:num_selected += int(each.is_selected)for each in group:if each.rect.collidepoint(mouse_pos):if each.is_selected:each.is_selected = not each.is_selectednum_selected -= 1each.select_order = Noneif num_selected < max_selected:each.is_selected = not each.is_selectednum_selected += 1each.select_order = str(num_selected)if each.is_selected:selected.append(each.attribute)elif group_type == GROUPTYPES[2]:for each in group:if each.rect.collidepoint(mouse_pos):each.is_selected = Trueselected.append(each.attribute)raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))def getNumberSpritesGroup(numbers):number_sprites_group = pygame.sprite.Group()for idx, number in enumerate(numbers):args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))number_sprites_group.add(Card(*args))return number_sprites_groupdef getOperatorSpritesGroup(operators):operator_sprites_group = pygame.sprite.Group()for idx, operator in enumerate(operators):args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))operator_sprites_group.add(Card(*args))return operator_sprites_groupdef getButtonSpritesGroup(buttons):button_sprites_group = pygame.sprite.Group()for idx, button in enumerate(buttons):args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))button_sprites_group.add(Button(*args))return button_sprites_groupdef calculate(number1, number2, operator):operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}result = str(eval(number1+operator_map[operator]+number2))return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))def showInfo(text, screen):rect = pygame.Rect(200, 180, 400, 200)pygame.draw.rect(screen, PAPAYAWHIP, rect)font = pygame.font.Font(FONTPATH, 40)text_render = font.render(text, True, BLACK)font_size = font.size(text)screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))screen = pygame.display.set_mode(SCREENSIZE)pygame.display.set_caption('24 point —— 九歌')win_sound = pygame.mixer.Sound(AUDIOWINPATH)lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)pygame.mixer.music.load(BGMPATH)pygame.mixer.music.play(-1, 0.0)game24_gen = game24Generator()game24_gen.generate()number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)operator_sprites_group = getOperatorSpritesGroup(OPREATORS)button_sprites_group = getButtonSpritesGroup(BUTTONS)clock = pygame.time.Clock()selected_numbers = []selected_operators = []selected_buttons = []for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)elif event.type == pygame.MOUSEBUTTONUP:mouse_pos = pygame.mouse.get_pos()selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')screen.fill(AZURE)if len(selected_numbers) == 2 and len(selected_operators) == 1:noselected_numbers = []for each in number_sprites_group:if each.is_selected:if each.select_order == '1':selected_number1 = each.attributeelif each.select_order == '2':selected_number2 = each.attributeelse:raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)noselected_numbers.append(each.attribute)each.is_selected = Falsefor each in operator_sprites_group:each.is_selected = Falseresult = calculate(selected_number1, selected_number2, *selected_operators)if result is not None:game24_gen.numbers_now = noselected_numbers + [result]is_win = game24_gen.check()if is_win:win_sound.play()if not is_win and len(game24_gen.numbers_now) == 1:lose_sound.play()warn_sound.play()selected_numbers = []selected_operators = []number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)for each in number_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in operator_sprites_group:each.draw(screen, pygame.mouse.get_pos())for each in button_sprites_group:if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:is_win = Falseif selected_buttons and each.attribute == selected_buttons[0]:each.is_selected = Falsenumber_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)selected_buttons = []each.draw(screen, pygame.mouse.get_pos())showInfo('Congratulations', screen)if not is_win and len(game24_gen.numbers_now) == 1:showInfo('Game Over', screen)pygame.display.flip()if __name__ == '__main__':

11、平衡木

玩法:也是小时候的经典游戏,控制左右就行,到后面才有一点点难度。

源码分享:

from modules import breakoutClonegame = breakoutClone(cfg)if __name__ == '__main__':

还有配置文件

12、外星人入侵

玩法:这让我想起了魂斗罗那第几关的boss,有点类似,不过魂斗罗那个难度肯定高点。

源码分享:

    clock = pygame.time.Clock()font = pygame.font.SysFont('arial', 18)if not os.path.isfile('score'):f = open('score', 'w')with open('score', 'r') as f:highest_score = int(f.read().strip())enemies_group = pygame.sprite.Group()enemy = enemySprite('small', i, cfg.WHITE, cfg.WHITE)enemy = enemySprite('medium', i, cfg.WHITE, cfg.WHITE)enemy = enemySprite('large', i, cfg.WHITE, cfg.WHITE)enemy.rect.x = 85 + (i % 11) * 50enemy.rect.y = 120 + (i // 11) * 45enemies_group.add(enemy)boomed_enemies_group = pygame.sprite.Group()en_bullets_group = pygame.sprite.Group()ufo = ufoSprite(color=cfg.RED)myaircraft = aircraftSprite(color=cfg.GREEN, bullet_color=cfg.WHITE)my_bullets_group = pygame.sprite.Group()enemy_move_count = 24enemy_move_interval = 24enemy_move_flag = False# --改变移动方向(改变方向的同时集体下降一次)enemy_change_direction_count = 0enemy_change_direction_interval = 60enemy_need_down = Falseenemy_move_right = Trueenemy_need_move_row = 6enemy_shot_interval = 100enemy_shot_flag = Falsescreen.fill(cfg.BLACK)for event in pygame.event.get():# --点右上角的X或者按Esc键退出游戏if event.type == pygame.QUIT:pygame.quit()sys.exit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_ESCAPE:pygame.quit()sys.exit()if event.type == pygame.MOUSEBUTTONDOWN:my_bullet = myaircraft.shot()if my_bullet:my_bullets_group.add(my_bullet)# --我方子弹与敌方/UFO碰撞检测for enemy in enemies_group:if pygame.sprite.spritecollide(enemy, my_bullets_group, True, None):boomed_enemies_group.add(enemy)enemies_group.remove(enemy)myaircraft.score += enemy.rewardif pygame.sprite.spritecollide(ufo, my_bullets_group, True, None):ufo.is_dead = Truemyaircraft.score += ufo.rewardenemy_shot_count += 1if enemy_shot_count > enemy_shot_interval:enemy_shot_flag = Trueenemies_survive_list = [enemy.number for enemy in enemies_group]shot_number = random.choice(enemies_survive_list)enemy_shot_count = 0enemy_move_count += 1if enemy_move_count > enemy_move_interval:enemy_move_count = 0enemy_move_flag = Trueenemy_need_move_row -= 1if enemy_need_move_row == 0:enemy_need_move_row = enemy_max_rowenemy_change_direction_count += 1if enemy_change_direction_count > enemy_change_direction_interval:enemy_change_direction_count = 1enemy_move_right = not enemy_move_rightenemy_need_down = True# ----每次下降提高移动和射击速度enemy_move_interval = max(15, enemy_move_interval-3)enemy_shot_interval = max(50, enemy_move_interval-10)for enemy in enemies_group:if enemy_shot_flag:if enemy.number == shot_number:en_bullet = enemy.shot()en_bullets_group.add(en_bullet)if enemy_move_flag:if enemy.number in range((enemy_need_move_row-1)*11, enemy_need_move_row*11):if enemy_move_right:enemy.update('right', cfg.SCREENSIZE[1])else:enemy.update('left', cfg.SCREENSIZE[1])enemy.update(None, cfg.SCREENSIZE[1])if enemy_need_down:if enemy.update('down', cfg.SCREENSIZE[1]):running = Falseis_win = Falseenemy.change_count -= 1enemy.draw(screen)enemy_move_flag = Falseenemy_need_down = Falseenemy_shot_flag = Falsefor boomed_enemy in boomed_enemies_group:if boomed_enemy.boom(screen):boomed_enemies_group.remove(boomed_enemy)del boomed_enemy# --敌方子弹与我方飞船碰撞检测if not myaircraft.one_dead:if pygame.sprite.spritecollide(myaircraft, en_bullets_group, True, None):myaircraft.one_dead = Trueif myaircraft.one_dead:if myaircraft.boom(screen):myaircraft.resetBoom()myaircraft.num_life -= 1if myaircraft.num_life < 1:running = Falseis_win = Falsemyaircraft.update(cfg.SCREENSIZE[0])myaircraft.draw(screen)if (not ufo.has_boomed) and (ufo.is_dead):if ufo.boom(screen):ufo.has_boomed = Trueufo.update(cfg.SCREENSIZE[0])ufo.draw(screen)for bullet in my_bullets_group:if bullet.update():my_bullets_group.remove(bullet)del bulletbullet.draw(screen)for bullet in en_bullets_group:if bullet.update(cfg.SCREENSIZE[1]):en_bullets_group.remove(bullet)del bulletbullet.draw(screen)if myaircraft.score > highest_score:highest_score = myaircraft.score# --得分每增加2000我方飞船增加一条生命if (myaircraft.score % 2000 == 0) and (myaircraft.score > 0) and (myaircraft.score != myaircraft.old_score):myaircraft.old_score = myaircraft.scoremyaircraft.num_life = min(myaircraft.num_life + 1, myaircraft.max_num_life)if len(enemies_group) < 1:is_win = Truerunning = FalseshowText(screen, 'SCORE: ', cfg.WHITE, font, 200, 8)showText(screen, str(myaircraft.score), cfg.WHITE, font, 200, 24)showText(screen, 'ENEMY: ', cfg.WHITE, font, 370, 8)showText(screen, str(len(enemies_group)), cfg.WHITE, font, 370, 24)showText(screen, 'HIGHEST: ', cfg.WHITE, font, 540, 8)showText(screen, str(highest_score), cfg.WHITE, font, 540, 24)showText(screen, 'FPS: ' + str(int(clock.get_fps())), cfg.RED, font, 8, 8)showLife(screen, myaircraft.num_life, cfg.GREEN)pygame.display.update()clock.tick(cfg.FPS)with open('score', 'w') as f:f.write(str(highest_score))pygame.display.set_caption('外星人入侵 —— 九歌')screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.set_volume(0.4)pygame.mixer.music.play(-1)is_win = startGame(screen)endInterface(screen, cfg.BLACK, is_win)if __name__ == '__main__':

13、贪心鸟

玩法:有点类似那个炸弹人,控制好走位问题不大。

14、井字棋888

玩法:我打赌大家在课堂上肯定玩过这个,想想当年和同桌玩这个废了好几本本子。

源码分享

import tkinter.messagebox as msgroot.title('TIC-TAC-TOE---Project Gurukul')Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]# for player1 sign = X and for player2 sign= Y# counting the no. of clickreturn ((panels[1] == panels[2] == panels[3] == sign)or (panels[1] == panels[4] == panels[7] == sign)or (panels[1] == panels[5] == panels[9] == sign)or (panels[2] == panels[5] == panels[8] == sign)or (panels[3] == panels[6] == panels[9] == sign)or (panels[3] == panels[5] == panels[7] == sign)or (panels[4] == panels[5] == panels[6] == sign)or (panels[7] == panels[8] == panels[9] == sign))global count, mark, digits# Check which button clickedif digit == 1 and digit in digits:digits.remove(digit)##player1 will play if the value of count is even and for odd player2 will playif count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton1.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 2 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton2.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 3 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton3.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 4 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton4.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 5 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton5.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 6 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton6.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 7 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton7.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 8 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton8.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()if digit == 9 and digit in digits:digits.remove(digit)if count % 2 == 0:panels[digit] = markelif count % 2 != 0:panels[digit] = markbutton9.config(text=mark)count = count + 1if (win(panels, sign) and sign == 'X'):msg.showinfo("Result", "Player1 wins")root.destroy()elif (win(panels, sign) and sign == 'O'):msg.showinfo("Result", "Player2 wins")root.destroy()###if count is greater then 8 then the match has been tiedif (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):msg.showinfo("Result", "Match Tied")button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))button1.grid(row=1, column=1)button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))button2.grid(row=1, column=2)button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))button3.grid(row=1, column=3)button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))button4.grid(row=2, column=1)button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))button5.grid(row=2, column=2)button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))button6.grid(row=2, column=3)button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))button7.grid(row=3, column=1)button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))button8.grid(row=3, column=2)button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))button9.grid(row=3, column=3)

有点困难

【玩法详解+源码获取看底部】

15、炸弹人

玩法详解:小时候的又一经典游戏,小时候很多次都被自己炸死了。

16、保卫森林

玩法详解:类似保卫萝卜,塔防类的小游戏,布局一定要合理,考虑射程属性等等

17、五子棋

玩法详解:小时候很爱玩,先出是有必胜方法的,后面才知道会有禁手这个规则,就比较复杂了,大家可以学一下先出必胜的开局,有浦月、流星、丘月、游星、慧星等等。

18、吃豆豆

玩法详解:考验手速和操作和走位,我不喜欢玩这类跑来跑去的。

19、坦克大战

玩法详解:这是经典中的经典,我喜欢玩双人模式,后面有一些改版的模式,这是我觉得少数几个现在玩都不过时的游戏。

20、超级玛丽

玩法详解:经典中的经典,小时候玩觉得可难了,操作不必介绍了吧。

21、水果忍者

玩法详解:切水果风靡一时的游戏,不知道为啥总是切刀炸掉,挺解压的游戏。

极度困难

【攻略大全+源码获取看底部】

22、飞机大战

攻略大全:从这里开始的游戏,真正算的上有难度了,这个飞机大战跟童年玩的比起来还是差一点。

23、2048

攻略大全:也是曾经风靡一时的,越到后面越难,合成的时候一定要大数放在角落。

24、推箱子

攻略大全:以前的那个手机上都有的游戏,越推到后面的关卡越难,我好像是玩到二十多关就玩不下去了。

25、塔防

攻略大全:又是一种塔防类的游戏,有点意思,就是速度太快了,反应不过来。

26、植物大战僵尸

攻略大全:最经典的植物大战僵尸,操作不用介绍了,不过可以自己玩玩看。

27、扫雷

玩法详解:扫雷还是挺有意思的,技能玩又考验推理

终极挑战

【太难了。。源码领取看文章底部】

28、拼图

游戏体验:三个终极挑战,能完成一个就算你厉害,拼图是我最烦的,太难了。

29、走迷宫

游戏体验:我反正没走出去,大家能走出去吗

30、最强游戏

游戏体验:可太难控制了。。

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