实现支付宝AR扫描动画效果
实现支付宝AR扫描效果动画
之前一个网友说想要一个支付宝扫描动画的效果demo,所以又花了点时间做了下这个东西,先看效果图
说一下实现的思路,如图中最外围的蓝色的是用两个相距180°的圆弧实现的,再往里又是两个红色的圆弧再往里面是一个红色的圆,最里面的白色的是由4个间隔的白色圆弧组成的,其实说明白的就是简单的图形的堆积.然后通过控制绘制圆弧的起始角度进行旋转的动画.扫描的红色线条是一张渐变的图片,通过平移动画实现扫描的效果.
这个自定义View 的代码如下:
package cn.com.hadon.scanner;import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;/*** Created by Mr.Wang on 2017/5/8.*/public class ScanView extends View {private Paint blueCirclePaint;//蓝色圈的画笔private Paint redCirclePaint;//红色圈的画笔private Paint whiteCirclePaint;//白色圈的画笔public static final int STATE_READY = 1;public static final int STATE_SCANING = 2;public static final int STATE_SUCCESS = 3;//定义圆弧的宽度private static final int BLUE_CIRCLE_BORDER_WIDTH = 8;private static final int INSIDER_RED_CIRCLE_BORDER_WIDTH = 20;private static final int OUTSIDER_CIRCLE_BORDER_WIDTH = 20;private static final int WHITE_CIRCLE_BORDER_WIDTH = 20;private int minLength;//中心最大圆的直径private int radius;//中心最大圆的半径private int centerX;//中心点X坐标private int centerY;//中心点Y坐标private Bitmap scanerbitmap;//条形扫描图片private int curState = STATE_SCANING;//初始状态public ScanView(Context context, @Nullable AttributeSet attrs) {super(context, attrs);//初始化一些变量scanerbitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.scaner);blueCirclePaint = new Paint();redCirclePaint = new Paint();whiteCirclePaint = new Paint();blueCirclePaint.setColor(Color.BLUE);blueCirclePaint.setAntiAlias(true);blueCirclePaint.setStyle(Paint.Style.STROKE);blueCirclePaint.setStrokeWidth(BLUE_CIRCLE_BORDER_WIDTH);redCirclePaint.setColor(Color.RED);redCirclePaint.setAntiAlias(true);redCirclePaint.setStyle(Paint.Style.STROKE);redCirclePaint.setStrokeWidth(INSIDER_RED_CIRCLE_BORDER_WIDTH);whiteCirclePaint.setColor(Color.WHITE);whiteCirclePaint.setAntiAlias(true);whiteCirclePaint.setStyle(Paint.Style.STROKE);whiteCirclePaint.setStrokeWidth(WHITE_CIRCLE_BORDER_WIDTH);}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);int width = MeasureSpec.getSize(widthMeasureSpec);int height = MeasureSpec.getSize(heightMeasureSpec);centerX = width / 2;centerY = height / 2;//获取直径和半径以及中心带你坐标方便后面的计算minLength = Math.min(width, height);radius = minLength / 2;}/*** 公开方法设置当前的状态值* @param state*/public void setState(int state) {this.curState = state;}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);canvas.drawColor(Color.TRANSPARENT);switch (curState) {case STATE_READY:drawWhiteCircle(canvas);drawInsiderRedCircle(canvas);drawOutsiderRedCircle(canvas);break;case STATE_SCANING:drawWhiteCircle(canvas);drawBlueCircle(canvas);drawInsiderRedCircle(canvas);drawOutsiderRedCircle(canvas);drawScaner(canvas);break;case STATE_SUCCESS:drawWhiteCircle(canvas);drawInsiderRedCircle(canvas);break;}updateValues();invalidate();}private int blueStartAngle = 0;//蓝色圆圈的开始角度private int blueCircleSpace = BLUE_CIRCLE_BORDER_WIDTH;//蓝色弧距离最短边的距离用于计算自身的半径用private static final int BLUE_CIRCLE_SWEP_ANGLE = 20;//蓝色弧扫过的角度/*** 绘制蓝色弧* @param canvas*/private void drawBlueCircle(Canvas canvas) {canvas.drawArc(centerX - radius + blueCircleSpace, blueCircleSpace, centerX + radius - blueCircleSpace, minLength - blueCircleSpace, blueStartAngle, BLUE_CIRCLE_SWEP_ANGLE, false, blueCirclePaint);canvas.drawArc(centerX - radius + blueCircleSpace, blueCircleSpace, centerX + radius - blueCircleSpace, minLength - blueCircleSpace, blueStartAngle + 180, BLUE_CIRCLE_SWEP_ANGLE, false, blueCirclePaint);}/*** 根据当前的状态来更改变量达到动画的效果*/private void updateValues() {switch (curState) {case STATE_READY:if (insideRedCircleSpace >= BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH+ OUTSIDER_CIRCLE_BORDER_WIDTH) {insideRedCircleSpace -= 2;}whiteStartAngle = 5 / 2;outsiderRedCircleStartAndle = -OUTSIDER_RED_CIRCLE_SWEP_ANGLE / 2;break;case STATE_SCANING:if (insideRedCircleSpace >= BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH+ OUTSIDER_CIRCLE_BORDER_WIDTH) {insideRedCircleSpace -= 2;}blueStartAngle += 4;outsiderRedCircleStartAndle += 2;if (is2Max) {if (whiteStartAngle == 30) {is2Max = false;} else {whiteStartAngle++;}} else {if (whiteStartAngle == -30) {is2Max = true;} else {whiteStartAngle--;}}scanerY += 6;if (scanerY > minLength) {scanerY = 0;}break;case STATE_SUCCESS:whiteStartAngle = 5 / 2;if (insideRedCircleSpace < whiteCircleSpace + INSIDER_RED_CIRCLE_BORDER_WIDTH) {insideRedCircleSpace += 2;}break;}}private int insideRedCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH;private int outsiderRedCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH / 2;private static final int OUTSIDER_RED_CIRCLE_SWEP_ANGLE = 30;private int outsiderRedCircleStartAndle = -OUTSIDER_RED_CIRCLE_SWEP_ANGLE / 2;/*** 绘制内部的红色圆圈* @param canvas*/private void drawInsiderRedCircle(Canvas canvas) {canvas.drawCircle(centerX, centerY, radius - insideRedCircleSpace, redCirclePaint);}/*** 绘制外部红色的两个弧* @param canvas*/private void drawOutsiderRedCircle(Canvas canvas) {canvas.drawArc(centerX - radius + outsiderRedCircleSpace, outsiderRedCircleSpace, centerX + radius - outsiderRedCircleSpace, minLength - outsiderRedCircleSpace, outsiderRedCircleStartAndle, OUTSIDER_RED_CIRCLE_SWEP_ANGLE, false, redCirclePaint);canvas.drawArc(centerX - radius + outsiderRedCircleSpace, outsiderRedCircleSpace, centerX + radius - outsiderRedCircleSpace, minLength - outsiderRedCircleSpace, outsiderRedCircleStartAndle + 180, OUTSIDER_RED_CIRCLE_SWEP_ANGLE, false, redCirclePaint);}private int whiteStartAngle = 0;private static final int WHITE_CIRCLE_SWEP_ANGLE = 85;private int whiteCircleSpace = BLUE_CIRCLE_BORDER_WIDTH + INSIDER_RED_CIRCLE_BORDER_WIDTH + OUTSIDER_CIRCLE_BORDER_WIDTH + WHITE_CIRCLE_BORDER_WIDTH;private RectF whiteCircleRect;private boolean is2Max = true;/*** 绘制白色的弧* @param canvas*/private void drawWhiteCircle(Canvas canvas) {if (whiteCircleRect == null) {whiteCircleRect = new RectF(centerX - radius + whiteCircleSpace, whiteCircleSpace, centerX + radius - whiteCircleSpace, minLength - whiteCircleSpace);}canvas.drawArc(whiteCircleRect, whiteStartAngle, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);canvas.drawArc(whiteCircleRect, whiteStartAngle + 90, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);canvas.drawArc(whiteCircleRect, whiteStartAngle + 180, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);canvas.drawArc(whiteCircleRect, whiteStartAngle + 270, WHITE_CIRCLE_SWEP_ANGLE, false, whiteCirclePaint);}private int scanerY = 0;/*** 绘制扫描图片* @param canvas*/private void drawScaner(Canvas canvas) {int p1, p2, hw;if (scanerY >= radius) {p1 = (scanerY - radius) * (scanerY - radius);} else {p1 = (radius - scanerY) * (radius - scanerY);}p2 = radius * radius;hw = (int) Math.sqrt(p2 - p1);Rect rect = new Rect(centerX - hw, scanerY - 10, centerX + hw, scanerY + 10);canvas.drawBitmap(scanerbitmap, null, rect, null);}
}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 161
- 162
- 163
- 164
- 165
- 166
- 167
- 168
- 169
- 170
- 171
- 172
- 173
- 174
- 175
- 176
- 177
- 178
- 179
- 180
- 181
- 182
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
- 198
- 199
- 200
- 201
- 202
- 203
- 204
- 205
- 206
- 207
- 208
- 209
- 210
- 211
- 212
- 213
- 214
- 215
- 216
- 217
- 218
- 219
- 220
- 221
- 222
- 223
- 224
- 225
- 226
- 227
- 228
- 229
- 230
- 231
- 232
- 233
- 234
- 235
- 236
- 237
- 238
- 239
- 240
- 241
下面是我偶读github地址
完整的demo地址
实现支付宝AR扫描动画效果相关推荐
- android ar 动画,Android实现支付宝AR扫描动画效果
支付宝AR扫描效果动画实现,具体内容如下 之前一个网友说想要一个支付宝扫描动画的效果demo,所以又花了点时间做了下这个东西,先看效果图 说一下实现的思路,如图中最外围的蓝色的是用两个相距180°的圆 ...
- Android 仿支付宝蚂蚁森林动画效果
Android 动画可以归纳为以下几种: 视图动画(View 动画) 帧动画(Frame 动画.Drawable 动画) 属性动画 触摸反馈动画(Ripple Effect) 揭露动画(Reveal ...
- Android 实现人脸识别检测时的扫描动画效果(二维码扫描动画效果同理)
App现在二维码扫描.人脸扫描的场景越来越多,扫描的动画效果实则就是平移动画:TranslateAnimation 现在我呢用TranslateAnimation实现一个人脸扫描的效果,上下来回滑动( ...
- php蚂蚁森林的效果,iOS仿支付宝蚂蚁森林动画效果
最近要用到类似支付宝蚂蚁森林的动画效果,所以就简单写了一个比较简单的一个demo,效果图如下: 效果图1 需求: 在这个view上面随机出现n个黄钻(button),黄钻按钮还得上下抖动,箭头1指向的 ...
- Canvas编程练习:20几行js代码实现雷达扫描动画效果
灵感源于一不小心挖了一个陈年老贴etherdream发的<[分享]魔兽技能冷却效果(希望能有更好的思路)>的坟,看他的代码太长(约200行),于是自己动手写了一个,也就20多行代码,效果也 ...
- SuperMap iObjects .NET 之雷达扫描动画
作者:贤 目录 1. 介绍 2. 开发环境 3. 流程设计 3.1. 核心逻辑 3.2. 整体流程 4. 代码实现 4.1. 渐变填充雷达扫描区域的扇形 4.2. 定时器刷新实现雷达动态效果 5. 总 ...
- Android实现支付宝AR功能,Android RecyclerView 实现支付宝首页效果
Android RecyclerView 实现支付宝首页效果 [TOC] 虽然我本人不喜欢支付宝的,但是这个网格本身其实还是不错的,项目更新中更改了一个布局为网格模式,类似支付宝.(估计是产品抄袭的= ...
- 【SwiftUI模块】0018、SwiftUI搭建一个类似支付宝中的余额宝余额数字动画效果
SwiftUI模块系列 - 已更新18篇 SwiftUI项目 - 已更新1个项目 往期Demo源码下载 技术:SwiftUI.SwiftUI3.0.支付宝.余额宝.数字动画 运行环境: SwiftUI ...
- 高仿支付宝增加减少item功能和动画效果
闲来无事,看了下支付宝App做的应用item效果,很炫,效果如下: 自己实现的效果如下: gif可能有点卡,但是实现了支付宝效果, 说下思路:下面是实例图(凑合看吧,大概意思是) 开始是打算用Scro ...
最新文章
- 稀疏矩阵之python实现
- [日志]做人与标点符号
- 怎样填写个人简历较有效
- 制作JD的手动和自动轮播图片板块
- String、StringBuiler、StringBuffer的区别
- linux下rsync服务的搭建
- 基于confd和etcd的tuxedo中间件容器化方案
- 求101到150之间的质数
- webstorm识别 ftl文件
- 如何通过计算机侵入学校网络,如何进行局域网入侵
- python自动喷人工具
- 视频教程-微信小程序从入门基础(第一季)-PHP
- Linux碎片整理工具,Linux不需要磁盘碎片整理
- 基于C++的带权无向图的实现 (三)- Prim最小生成树算法
- JS随机漂浮广告代码
- APM飞控使用动捕等外部定位
- app GPU性能调试笔记
- Eclipse之cannot be resolved to a type
- windows上配置TensorRT yolov5 -6.0部署 tensorrtx视频流推理
- iOS开发——播放系统音效、自定义音效