NeHe教程Qt实现——lesson12
NeHe 系列教程之十二: 显示列表
英文教程地址:lesson12
本课主要演示了显示列表的使用。代码基于第六课。
显示列表的主要接口:
glGenLists
glNewList
glCallList
具体来看代码中的使用:
namespace {...static GLfloat boxcol[5][3]= // Array For Box Colors{// Bright: Red, Orange, Yellow, Green, Blue{1.0f,0.0f,0.0f},{1.0f,0.5f,0.0f},{1.0f,1.0f,0.0f},{0.0f,1.0f,0.0f},{0.0f,1.0f,1.0f}};static GLfloat topcol[5][3]= // Array For Top Colors{// Dark: Red, Orange, Yellow, Green, Blue{.5f,0.0f,0.0f},{0.5f,0.25f,0.0f},{0.5f,0.5f,0.0f},{0.0f,0.5f,0.0f},{0.0f,0.5f,0.5f}};GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; // Ambient Light Values ( NEW )GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; // Diffuse Light Values ( NEW )GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; // Light Position ( NEW )GLvoid BuildLists() // Build Box Display List{box=glGenLists(2); // Building Two ListsglNewList(box,GL_COMPILE); // New Compiled box Display ListglBegin(GL_QUADS);// Front FaceglTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad// Back FaceglTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Left Of The Texture and QuadglTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad// Top FaceglTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and QuadglTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad// Bottom FaceglTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Top Left Of The Texture and QuadglTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad// Right faceglTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Texture and QuadglTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad// Left FaceglTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Texture and QuadglTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and QuadglEnd();glEndList();top = box + 1;glNewList(top,GL_COMPILE);// Top FaceglTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and QuadglTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and QuadglTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and QuadglTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and QuadglEndList();}
}
最后 我们再看在绘制代码中的使用:
void MyGLWidget::paintGL()
{glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth BufferglLoadIdentity(); // Reset The Current Modelview MatrixglTranslatef(0.0f,0.0f,-5.0f); // Move Into The Screen 5 UnitsglBindTexture(GL_TEXTURE_2D, texture[0]); // Select Our Texturefor (yloop=1;yloop<6;yloop++) {for (xloop=0;xloop<yloop;xloop++) {glLoadIdentity();glTranslatef(1.4f+(float(xloop)*2.8f)-(float(yloop)*1.4f),((6.0f-float(yloop))*2.4f)-7.0f,-20.0f);glRotatef(45.0f-(2.0f*yloop)+xrot,1.0f,0.0f,0.0f); // Tilt The Cubes Up And DownglRotatef(45.0f+yrot,0.0f,1.0f,0.0f); // Spin Cubes Left And RightglColor3fv(boxcol[yloop-1]); // Select A Box ColorglCallList(box);glColor3fv(topcol[yloop-1]); // Select The Top ColorglCallList(top); // Draw The Top}}xrot += 0.3f; // X Axis Rotationyrot += 0.2f; // Y Axis Rotation
}
运行效果如下图所示:
转载于:https://my.oschina.net/fuyajun1983cn/blog/263831
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